Lighting and Scenery Help?
I am constantly trying to improve my art. I think in the months since re-using DAZ Studio I've come a long way in a short while, but I feel my art is still no where near exceptional, by any means, or even particularly eye-catching, unfortunately. There are two things, however, I feel can really help me if I just improve on them: scenery (background) and lighting.
First I'd like to touch upon lighting. Looking at the Slicer product (http://www.daz3d.com/shop/clothing-accessories/uniforms-costumes/slicer) and the unimesh version (http://www.daz3d.com/shop/slicer-unimesh-fits) I am amazed by the gorgeous lighting in that first picture on both... it's just so... "glowy"! How is this effect done? The upper left in the first link, and upper right in the second, have this nice yellow-ish corner glow, and everything else just looks perfect like a sunny day should. Is this all done in DAZ Studio, or post work? (I hope not post work, because I'm horrible at it). What are the tricks to get that nice effect? My experience with lighting, by the way, is rather basic--toss some lights in a scene, place and angle and oclor them, chose some shadows, go.
The second is scenery. I mainly do fantasy art and I feel I am missing some epic backgrounds that make... well, epic fantasy art :) I am beginning to think I should move beyond DAZ Studio--I guess to Carrara? But does Carrara pretty much work the same way? Buy stuff from the store, place it in a scene, apply materials, render? Or is there a lot more to it? I have no experience creating things myself from scratch.
Also, I use DAZ Studio 3.5, in case it's relevent. The interface of DAZ 4 kinda chased me away.
And just for reference, this is my gallery of fantasy art; the first page pretty much holds all my latest artwork so no need to go back further.