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How to poke a see through hole in a cube
Posted: 22 August 2012 03:59 PM   [ Ignore ]
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Hello,

forgive the noob question, but could someone help me create a see through hole in a Cube primitive?
(Within Daz studio if possible)

Thanks!

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Posted: 22 August 2012 04:19 PM   [ Ignore ]   [ # 1 ]
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As far as I am aware the only way would be the use of Opacity Maps but doing so you would need to match the UVmapping of the Cube. Best using something like Hexagon and use a Boolean operation. Meaning using a cylinder to carve a hole through a Cube. This then could in thoery be saved as an OBJ Wavefront object and used in Daz Studio.

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Posted: 22 August 2012 04:29 PM   [ Ignore ]   [ # 2 ]
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make 4 rectangular cubes and put them together so you get a hole in the middle smile

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Posted: 22 August 2012 04:31 PM   [ Ignore ]   [ # 3 ]
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ROFLOL not helpful but funny. raspberry

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Posted: 22 August 2012 05:38 PM   [ Ignore ]   [ # 4 ]
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Hexagon is the only way I know to do this properly. You should be able to pull it off with a few hours of trying and studying the tutorials.

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Posted: 22 August 2012 06:19 PM   [ Ignore ]   [ # 5 ]
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Jaderail - 22 August 2012 05:38 PM

Hexagon is the only way I know to do this properly. You should be able to pull it off with a few hours of trying and studying the tutorials.


I agree, use Hex.  You can either cut it out via a boolean cut or manually do it.  Boolean is faster but I had to file a bug report about it the other day and dont currently recommend it.

Go here for free video tutorials - http://www.geekatplay.com/hexagontutorials/begining.php - THe second tut should show you what you want for the easy way (boolean)

And also check out this one for doing it without boolean - http://www.youtube.com/watch?v=thEOkonc_AM

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Posted: 22 August 2012 06:28 PM   [ Ignore ]   [ # 6 ]
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Another approach is to use the Polygon Group Editor in Studio.  If you go this route, you will be beholden to the size of the quads that make up the cube’s face, however.  So if you’re using a primitive generated within Studio, make sure to specify a large enough number of polygons for your needs.  Then set the viewport to one of the wireframe modes so you can see the polygons making up the cube’s face and switch to the PGE.  Select the polygons for the hole you want to punch in the cube and then assign them to a new surface.  Then you can hide that surface by setting its opacity to 0.

This only works if you just want a hole in the side of the cube.  If you want to create an extrusion through the cube, then you’ll have to use a proper 3D modelling tool

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Posted: 23 August 2012 05:25 AM   [ Ignore ]   [ # 7 ]
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Szark - 22 August 2012 04:31 PM

ROFLOL not helpful but funny. raspberry

Well it was a try at an idea at least…

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Posted: 23 August 2012 05:52 AM   [ Ignore ]   [ # 8 ]
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Indeed it was. Still makes me chuckle…yes small things amuse my small mind. I wouldn’t have it any other way. My theme tune is Monty Python’s “It’s good to be an Idiot”. smile

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Posted: 23 August 2012 09:39 AM   [ Ignore ]   [ # 9 ]
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Thanks everyone!

Hex we go then. It is a little more work than I anticipated, but it will do exactly what I need.

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Posted: 23 August 2012 12:47 PM   [ Ignore ]   [ # 10 ]
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opacity ok if you do not need actual geometry

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