Thanks for the reply… Now… I’m discovering that I’m really missing something.
I used the sample: Node Properties.dsa
This displays the list of morphs. But I can’t get further from here… I’m thinking I’m doing the things wrong here…
So, I think I must handle things differently… if I start with:
oSkel = Scene.getPrimarySelection().getSkeleton();
Is there a way from here to get the list of all morphs and then handle the values ?
When I look at the sample (Node properties.dsa), it looks to me very complicated to get all the morphs like this… I’m sure there must be a much easier way…
One last thing: Is it possible, in the Script IDE, to run a command to list the available functions for an object ?
Something like: help(oNode);