Hey, just look at your post. Nice to find someone else ventured to DAZ/Blender integration. I always use Wavefront OBJ format to export/import between DAZ & Blender. FBX format works great to, if only Blender have a working importer for it.
As for textures carry over between the two, I always distrust it when importing from any given package, be it DAZ. Blender, Max, Lightwave, or whatever. I must re-edit the materials after import anyway, cos all 3D package have their own material system which are largely incompatible. The most important thing when export/importing is that the material region and UV coordinates is preserved. With OBJ, all that is achieved. Materials can be re-created in DAZ from the Surface tab as usual. Just be sure to name the material regions sensibly in Blender cos DAZ can’t edit those names and use them as is.
Also, cos when I started venturing on DAZ/Blender integration is as a way to export it to Thea/Indigo/Maxwell render, scale is an important factor (cos they are unbiased renderer). As a way to keep the scale, I recommend to model your objects/scenes in Blender with Metric units settings on (found on the scene tab of the properties window), then model according to real world measurements. Export the objects from Blender normally.
When Importing to DAZ, set the scale to 10000%. Going from DAZ to Blender, export with scale set to 1%. Note that this will give you 1:1m scale between the two, only if Blender is in Metric mode. If Blender is in it’s own units setting (not in Metric) then DAZ/Blender ratio will be around 1:1.2m. When in doubt, export a 1x1m cube from DAZ and import it to blender, then look at the dimension there. Similarly, export a 1x1m cube from Blender and import to DAZ and look at the dimensions. This for me gives consistent results across DAZ, Blender, Thea, Indigo, and Maxwell, in terms of scale.
PS: BTW, anyone have tested/suggestions on exporting animations from DAZ to Blender? I’ve tested FBX, but Blender doesn’t have a working FBX importer. Tested DAE directly from DAZ to Blender but it’ll always crash Blender. Tested FBX, then use the free Autodesk Converter 2012 tool to verify and convert to DAE, same result. Tested MDD but the resulting animation deforms the object unrecognizable (just how exactly to export the reference object for use of the MDD?).