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Blender into Daz?
Posted: 22 August 2012 05:21 AM   [ Ignore ]
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  Is there a way to bring a Blender file into Daz Studio. I hate Hexagon, so far. I can not control it the way I can Blender..In Hexagon when I want to do something simple as extend a face it goes wild and all over the place. In Blender all I got to do is touch the face and can bring it out slowly to where I want it and keep building from there.IN hexagon I bring it out and try to stop at the point but it won’t stop, it goes and goes.  I’ve even just about figured out the material UV in Blender. From Blender there is a 3ds tag that opens in Hexagon but naturally you can’t select the object to send to Daz. I want to be able to create object content and bring into Daz, that in itself is proving difficult with just using Photoshop for the materials and textures. I have Photoshop Elements 8, the 3D Bridge won’t work but I can bring in the files with the Organize function with P.E. I don’t want to spend a fortune for Hexagin tutorials when I can do better in Blender.

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Posted: 22 August 2012 05:25 AM   [ Ignore ]   [ # 1 ]
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texjones - 22 August 2012 05:21 AM

  Is there a way to bring a Blender file into Daz Studio. I hate Hexagon, so far. I can not control it the way I can Blender..In Hexagon when I want to do something simple as extend a face it goes wild and all over the place. In Blender all I got to do is touch the face and can bring it out slowly to where I want it and keep building from there.IN hexagon I bring it out and try to stop at the point but it won’t stop, it goes and goes.  I’ve even just about figured out the material UV in Blender. From Blender there is a 3ds tag that opens in Hexagon but naturally you can’t select the object to send to Daz. I want to be able to create object content and bring into Daz, that in itself is proving difficult with just using Photoshop for the materials and textures. I have Photoshop Elements 8, the 3D Bridge won’t work but I can bring in the files with the Organize function with P.E. I don’t want to spend a fortune for Hexagin tutorials when I can do better in Blender.

sure you can import a obj file that you made in Blender

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Posted: 22 August 2012 05:40 AM   [ Ignore ]   [ # 2 ]
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  Okay, I’ll try that. My head is about to explode trying to figure out something (that should be) so simple.

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Posted: 22 August 2012 05:43 AM   [ Ignore ]   [ # 3 ]
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texjones - 22 August 2012 05:40 AM

  Okay, I’ll try that. My head is about to explode trying to figure out something (that should be) so simple.

I hear you - been there wink

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Posted: 22 August 2012 06:01 AM   [ Ignore ]   [ # 4 ]
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  Last week, I was on/in Daz for 24 hours learning this thing. I normally work over nights and am off on Tues & Wed nights. So come Wed afternoon I realized I had been on for 24 hrs. SO much to learn and do. I love it!! Time goes fast playing on with thing.

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Posted: 22 August 2012 07:51 AM   [ Ignore ]   [ # 5 ]
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texjones - 22 August 2012 06:01 AM

  Last week, I was on/in Daz for 24 hours learning this thing. I normally work over nights and am off on Tues & Wed nights. So come Wed afternoon I realized I had been on for 24 hrs. SO much to learn and do. I love it!! Time goes fast playing on with thing.

drink lots of water cheese

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Posted: 22 August 2012 08:01 AM   [ Ignore ]   [ # 6 ]
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  The reason I was asking about Blender is because I am creating a service counter to go with the Gym, since I couldn’t find one. And also wanting to add an entrance wing to the side where the doors are, for an ‘outside’ shot. And since the outer sides of the gym is black, wanted to make it with a brick wall. I also have Illustrator 10 (I’ve had it for 10 years), I do all kinds of stuff with that program (I finally got it to go into Windows 7, with the Service Pack it now works like it did in XP), and now I see I can use it with Daz if I can get the texture mapping in Blender figured out correctly.

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Posted: 22 August 2012 08:07 AM   [ Ignore ]   [ # 7 ]
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texjones - 22 August 2012 08:01 AM

  The reason I was asking about Blender is because I am creating a service counter to go with the Gym, since I couldn’t find one. And also wanting to add an entrance wing to the side where the doors are, for an ‘outside’ shot. And since the outer sides of the gym is black, wanted to make it with a brick wall. I also have Illustrator 10 (I’ve had it for 10 years), I do all kinds of stuff with that program (I finally got it to go into Windows 7, with the Service Pack it now works like it did in XP), and now I see I can use it with Daz if I can get the texture mapping in Blender figured out correctly.

never could get into Blender - fool with it of and on for years
see there is a new guide out for it

edit to add link -
http://blendercourse.com/English/blendercourse-basics-v2

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Posted: 22 August 2012 10:31 AM   [ Ignore ]   [ # 8 ]
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HA!  I got it…in Blender, if I save it as obj all I get in Daz is the basic grey smoothed out object. BUT if I save it as (hard flat, not smooth) Carrera dae it comes in the way I did it. Also I can see where lighting is VERY important, as I have learned in Daz so far, but when coming from Blender there needs to be LOTS of lights on the object. Plus I just made it too dark. I didn’t do the UV mapping this time, just colored it. But it worked, it actually worked!!!!  It’s a service desk and in Daz it looks beautiful!!!  Dark brown, with a black top and two black bands just under the counter and on the baseboard. I need to lighten it up and see what happens. I LOVE Blender, I haven’t done anything in a while because I got frustrated with it all, but just three weeks ago I started playing Daz again, figured out some things and I’ve been understanding and learning more since then. Since Daz takes care of the Human figures, now I can create the other stuff to put in a scene. Except for clothing, I’ll still need Daz for that.

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Posted: 22 August 2012 10:46 AM   [ Ignore ]   [ # 9 ]
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A fast method I found for myself is to export the scene as FBX and open that in 3D Studio Max.  Then use 3DSM to export as OBJ.

Concerning Hexagon, I highly recommend the tutorials over at Geekatplay.com to quickly teach you the way the program works.

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Posted: 22 August 2012 11:32 AM   [ Ignore ]   [ # 10 ]
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  Ok, now I see when I bring the object into DAZ from Blender, delete the lights that came in from Blender, and let Daz do the lighting instead. I put the counter into the gym and it looks as natural as anything else in the scene. Add a Daz light and it looks great (you gotta add lights to the gym inside anyways, as I’ve learned). This is the simplest method I find. Something I’ve already in mind for the sake of memory, is to set up the background scene and render it and bring it back in as a backdrop. And with that being the case, then that’s where I can make changes to the object(s) in Photoshop or Illustrator until I can get the UV mapping figured out. But I see where Daz will send it into a mapping, haven’t tried it yet.  I got the Backdrop Package but haven’t tried it yet.

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Posted: 22 August 2012 01:40 PM   [ Ignore ]   [ # 11 ]
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Well, I finally got Blender to render the texture, saved it as dae, but it still won’t show in Daz as textured wall, it only brings back the basic wall flat.. I saw the geekatplay, that was cool. I’ll give Hex another try…but I found it interesting the Hexagon will open Illustrator…hmm, gonna have to see what that does, after my head explodes then I can try that out. The way I understand now, Daz will open dae only if I physically manipulated it in Blender without the textures. I sure hope Hexagon keeps the textures…:coolgrin:

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Posted: 23 August 2012 05:58 PM   [ Ignore ]   [ # 12 ]
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Hey, just look at your post. Nice to find someone else ventured to DAZ/Blender integration. I always use Wavefront OBJ format to export/import between DAZ & Blender. FBX format works great to, if only Blender have a working importer for it.

As for textures carry over between the two, I always distrust it when importing from any given package, be it DAZ. Blender, Max, Lightwave, or whatever. I must re-edit the materials after import anyway, cos all 3D package have their own material system which are largely incompatible. The most important thing when export/importing is that the material region and UV coordinates is preserved. With OBJ, all that is achieved. Materials can be re-created in DAZ from the Surface tab as usual. Just be sure to name the material regions sensibly in Blender cos DAZ can’t edit those names and use them as is.

Also, cos when I started venturing on DAZ/Blender integration is as a way to export it to Thea/Indigo/Maxwell render, scale is an important factor (cos they are unbiased renderer). As a way to keep the scale, I recommend to model your objects/scenes in Blender with Metric units settings on (found on the scene tab of the properties window), then model according to real world measurements. Export the objects from Blender normally.

When Importing to DAZ, set the scale to 10000%. Going from DAZ to Blender, export with scale set to 1%. Note that this will give you 1:1m scale between the two, only if Blender is in Metric mode. If Blender is in it’s own units setting (not in Metric) then DAZ/Blender ratio will be around 1:1.2m. When in doubt, export a 1x1m cube from DAZ and import it to blender, then look at the dimension there. Similarly, export a 1x1m cube from Blender and import to DAZ and look at the dimensions. This for me gives consistent results across DAZ, Blender, Thea, Indigo, and Maxwell, in terms of scale.

HTH
PS: BTW, anyone have tested/suggestions on exporting animations from DAZ to Blender? I’ve tested FBX, but Blender doesn’t have a working FBX importer. Tested DAE directly from DAZ to Blender but it’ll always crash Blender. Tested FBX, then use the free Autodesk Converter 2012 tool to verify and convert to DAE, same result. Tested MDD but the resulting animation deforms the object unrecognizable (just how exactly to export the reference object for use of the MDD?).

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Posted: 25 August 2012 07:51 AM   [ Ignore ]   [ # 13 ]
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  I am watching the geekatplay tutorials,  the UV mapping looks to be a WHOLE lot easier than Blender’s way. If I can get real control over Hexagon like I want that changes everything.  I did an experiment where I created a building in Blender, and colored it. Saved it as obj and in Daz it was basic grey and totally reversed of how I created it, but as dae it held together exactly as I did it. But also, one of the really cool things about Daz that blows me away is the lighting. I had colored the building a sandy color with darker sandy trim and a couple of brownish-terra colored bands around the building (it’s actually based upon a couple of buildings where I work, I liked their shape so I re-created them). Anyways, in Daz, zoom in I got into the inside of the building added a couple of lights and it was freakin’ COOL as S****. THAT is the one thing about Daz that amazes me. I really love Daz and so glad to have figured out a few things about it. Now I’m learning like crazy. Now back to studying Hexagon….

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Posted: 29 July 2013 12:49 AM   [ Ignore ]   [ # 14 ]
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http://www.rendering3d.net/it2008/index.php?lang=en&do=Main.php?mainpage=Download&lang=en appears to contain a Blender addon for exporting to DAZ. I have no idea how/if it works.

For DAZ -> Blender conversion there are good instructions in http://maddieman.wordpress.com/2012/04/23/exporting-daz-studio-4-figures-to-blender/ . After that, you’ll probably want to use http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/System/Cycles_Automatic_Node_Editor to convert materials to Blender’s new Cycles renderer.

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Posted: 25 May 2014 01:13 AM   [ Ignore ]   [ # 15 ]
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I just noticed this thread, and I’ve been wondering about importing between Blender and Daz too.

I’ve imported Daz models into Blender before, but never Blender models into Daz.  I do know that you can import Daz models as .obj files into Blender, and I assumed I could import Blender .obj files into Daz.

But I’ve noticed before (in both Blender and Daz Studio) that the Collada .dae file format is mentioned as both import/export commands via the top menu.  Does the .dae file format work well for both import and export in both Blender and Daz?  And does it import the pose also?  I noticed before when I imported a Daz model into Blender with .obj extension, the pose never gets exported into Blender.  Is that even an issue?  Well, I hope to get some answers before I try exporting and importing between Blender and Daz.  Would save me some work if someone does have any answers to my questions…

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