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Extruding lines
Posted: 26 May 2012 04:17 PM   [ Ignore ]
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Kind sirs and madams, please transfer me knowledge on how to make an extrusion of a line, while keeping the with throughout that same curve. I shall show thee my predicament in the image I send to thee.

It is supposed to be a road for my peasants, but alas, the poor less attentive ones fall over the boundaries (it happens quite a lot, I may say, after all the lager is most delicious), because the width is vastly arbitrary, giving place to confusion among the ranks of my people.

Care to share a nugget of information on where to tinker so that when extruding, all faces are extruded by the same amount?

You have my thanks.

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Posted: 26 May 2012 05:04 PM   [ Ignore ]   [ # 1 ]
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Us the outline tool and then make a ruled surface of them

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*Sigh* Window->Tabs->Tool Settings->Draw Style->Manipulation: Off
Yeah. It’s like that.

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Posted: 26 May 2012 05:19 PM   [ Ignore ]   [ # 2 ]
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http://www.geekatplay.com/flvplayer/player.php?pathinfo=hexbettertrack

That tutorial is pretty good for making roads. Might be what you’re looking for. He shows how to do a racetrack but the technique can be applied for most roads.

hope it helps grin

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~ Roy

I’m so confused!

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Posted: 26 May 2012 06:45 PM   [ Ignore ]   [ # 3 ]
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Thank you, kind sirs. Thou hast helped my peasants much.

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Posted: 27 May 2012 09:36 AM   [ Ignore ]   [ # 4 ]
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I have a wee bit of a predicament, oh ye wise ones. Can’t see half of my road in my rendering engine.
I might assume it is a limitation on my architectural servants, lest I threat them with a severe drought in lager, they do no seem to do their best. Follows a picture of what I see and the document my builders sent me for your perusal can be found here: https://dl.dropbox.com/u/60029808/untitled_1.hxn.

I have transferred the plans to another software, named Wings3D and it shows correctly after re-export from there, but my advisors press that usage of too many so called softwares can cause confusion and the process can become more cumbersome.

I thank you greatly for thy wise reasoning.

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Posted: 27 May 2012 11:37 AM   [ Ignore ]   [ # 5 ]
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Your normals are flipped.  smile
 
Down at the bottom, click “show / hide backfaces” to see what I mean. (and if you look at it from the other side, you’ll see the reverse effect)

To fix:
 
Under the “utilities” tab, click “orient normals”
 
In the “properties” box, click “unify normals”
 
Click “validate”.
 
Done!  smile

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For any arguments or illustrations I give, my system specs are:
Hexagon version 2.5.1.79,  XP pro 32 bit,  pentium core2 duo,  ATI radeon 3870, 2 gigs ram

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Posted: 27 May 2012 12:26 PM   [ Ignore ]   [ # 6 ]
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Ah, my friend. You have single handedly saved the hide of my master builder. Poor fellow was already saying his prayers, but alas, he still can make amends.

He thanks thee plentifully.

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