Great. Below is a render of Stephanie 5 with the default texture, PH Crazy hair and Summer Casuals Fitted Sun Dress.
Just one distant light. Rendered in Daz Studio 4 Pro.
Click the image to see it enlarged.
And are the genitals included in the stephanie pro bundle any different from the ones in the v5 bundle?
They’ve added a new UV set but given that the file ID number is identical, resetting your V4 Pro edition probably gets you the new UV set too (though I haven’t confirmed this)
Thanks a lot for the reply.
But to be perfectly honest, I was kinda hoping for someone from DAZ to confirm that they are indeed the same product. This seems to be a very confusing concept for DAZ, but I would actually like to know what I am buying before I buy it.
And I would still like to know how long I have until I have to make a decision, since, unless I missed something, they still did not say for how this S5 sale will be going on.
I have to say, it’s now three days since the release of Stephanie 5 and DAZ still refuses to say what exactly is in the Pro Package, a product for which they intent to charge $125, nor for how long this sale will go on. I find this business practice shady and unprofessional and I will react to it by simply not buying it.
I hope for DAZ that this is actually some weird sales tactic and that it’s working on everyone else.
You will find that if you reset the V5 Pro bundle there is a file with exactly the same name as the file which is included in the Steph 5 bundle, so it does appear that they are the same.
I haven’t gotten much of a chance to use S5 yet, but I must ask, how well does she teen? Since S4 pretty much became the teen female stand-in, I figure she will play that part this time around as well. I wounder how well she looks with the Child Morph.
Nice work!! I’ve never managed to get DAZ figures into Max and get good results (joint deformations, texture breaks), so any pointer on how you got this result would be appreciated greatly. FBX?
I really like how she’s shaping up, looking like a real person.
Edit. I see you’re having the same problems with how much bump you’re using.
Thanks for the comment - yes… Little too much bump.
But I put together a cheat sheet for how I did it. In the Art Studio Forum I’ve started a DAZ-3ds Max thread to combine as much as possible about 3ds max. The cheat sheet is at the end of the thread. Hope it helps. And again thanks http://www.daz3d.com/forums/viewthread/4128/
People have reset the V5 pro bundle and the Female Genitals are the same, with the new S5 mapping added.
And the new ‘bits’ are different inasmuch as they now have a single MAT zone, instead of the two the old version had.
I noticed that too when I was checking out the file structure to see if they were different. I don’t understand why they got rid of the second mat zone. Now, instead of getting a pinkish area like there should be, you get the outer skin colour from the hip on the insides, which just looks wrong, particularly with some darker/tanned skin sets.
I love how the promo images of her look. Low the lighting, the way her skin looks and the blue background setup as well. Unfortunately I haven’t managed to replicate it :( Especially the look of the skin on those images…
If someone knows how to replicate it and could give me some pointers, I’d be most grateful!
People have reset the V5 pro bundle and the Female Genitals are the same, with the new S5 mapping added.
And the new ‘bits’ are different inasmuch as they now have a single MAT zone, instead of the two the old version had.
I noticed that too when I was checking out the file structure to see if they were different. I don’t understand why they got rid of the second mat zone. Now, instead of getting a pinkish area like there should be, you get the outer skin colour from the hip on the insides, which just looks wrong, particularly with some darker/tanned skin sets.
That was my immediate thought ... I started using the GOM Orc MATs to evolve a dark elf and ... well I stopped
People have reset the V5 pro bundle and the Female Genitals are the same, with the new S5 mapping added.
And the new ‘bits’ are different inasmuch as they now have a single MAT zone, instead of the two the old version had.
I noticed that too when I was checking out the file structure to see if they were different. I don’t understand why they got rid of the second mat zone. Now, instead of getting a pinkish area like there should be, you get the outer skin colour from the hip on the insides, which just looks wrong, particularly with some darker/tanned skin sets.
That was my immediate thought ... I started using the GOM Orc MATs to evolve a dark elf and ... well I stopped
Whoa. That’s not good. Why have they done this?
Well, the mesh is the same (at least morphs for the old gens still work on the new). Reckon I’ll fish out the UV files from the previous version to replace the new ones, and then see about hacking the S5 gens UV to put the other material zone in it.
...getting back to boobs, buns and hips, they need to introduce the partial morphs, additional body shapes, and the NPMs to Steph5 to make her as versatile as her Gen4 counterpart.
For now the only advantage Genesis offers is improved joint bending (which is also available for the Gen4 figures though various add on joint and musculature fixes) and the ability to mix her with the other basic Genesis shapes.