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Stephanie 5 has ARRIVED!
Posted: 25 August 2012 11:34 AM   [ Ignore ]   [ # 121 ]
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Hey guys,  I have a question about the Keira files that I downloaded with the Pro Bundle.  There’s one that is a .dpc with all poser files inside of it.  What’s it’s purpose?  If Keira is for S5 Genesis, then why does it include Poser files?  I must be missing something obvious.
.
Thanks for any help.

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Posted: 25 August 2012 11:39 AM   [ Ignore ]   [ # 122 ]
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Martin_C - 25 August 2012 04:35 AM
wendy♥catz - 25 August 2012 03:59 AM

I do not think you can even post an image of that much nudity red face

I may be naive, but I’m not that naive… wink

It was a “pure text” question to DavidGB using nothing but “F” and “G” words that are written already on this thread. A lot...

So I guess I just ask the question again now and see what happens…

@ DavidGB:

Do we need to replace all 6 files under /data/DAZ 3D/Genesis/Female Genitalia/ or just the 4 files under /data/DAZ 3D/Genesis/Female Genitalia/UV Sets/ ?

LOL! KNEW genital images not allowed but the uv map is just a series of lines which is why I asked
the uv is just a blank square for Steph’s anyway!

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Posted: 25 August 2012 11:47 AM   [ Ignore ]   [ # 123 ]
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sapat - 25 August 2012 11:34 AM

Hey guys,  I have a question about the Keira files that I downloaded with the Pro Bundle.  There’s one that is a .dpc with all poser files inside of it.  What’s it’s purpose?  If Keira is for S5 Genesis, then why does it include Poser files?

That vendor provides Poser material settings for folks that export Genesis shapes to Poser for final rendering.  If you don’t intend to export Genesis to Poser, then you don’t need to install that optional installer.

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Posted: 25 August 2012 11:58 AM   [ Ignore ]   [ # 124 ]
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wendy♥catz - 25 August 2012 11:39 AM

LOL! KNEW genital images not allowed but the uv map is just a series of lines which is why I asked

I don’t want to nitpick, but it’s not a question of the file content but actually the name of the file. DAZ happily installs folder/directories with the name of “Female Genitalia” on other people’s computers… so I guess it’s fair to assume that we are just as happily allowed to call the folder that way… (just kiddin’) grin

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Posted: 25 August 2012 01:01 PM   [ Ignore ]   [ # 125 ]
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Kyoto Kid - 24 August 2012 08:09 PM

...the child character below was created with V4 and an injected Thorne character body shape as the base.  Scaling of individual body regions and limbs was employed and there was no breaking of any joints or limbs or other mesh distortions.  This was also done in Studio 2.3 which did not have the benefit of the Morph follower for clothing fits (clothing was all manually fitted).  Yes it may have required more effort than working with Genesis, but it still worked.

Scaling V4’s body parts works well with some scalings, others not so much, and also depending on which program she’s used in.

Leg lengthening or shortening, for instance, is generally fine. However, in the example I mentioned above, where I was wanting to broaden a V4, V5 or S5 shaped Genesis’s shoulders, using the provided dials for chest width, shoulder width and shoulder size I got just what I wanted, with those dials actually increasing the xscale of the chest and collars, increasing the scale of the collars, and decreasing the y and z scale of the collars; and the whole collar/armpit area was still great when I put the arms down at the figure’s sides. In DS, copying the same scaling factors to a V4 and putting her arms down, the whole collar/armpit area was awful - worse even than default V4. And e.g. the Perfect V4 morphs in this case don’t help as a lot of the mesh has shifted around where it is in relation to the joint, so the ‘correction’ of the Perfect V4 JCM is now moving vertices in what are now the wrong directions. And in Poser it’s even worse: on putting the arms down, the shldr body parts are no longer lined up with the collars.

As I say, it depends what a user’s particular needs are. But in the general case, Genesis works well through a wider range of body part proportion changes than V4, with the clothing just going with it, and the better bending of the Triax weight-mapped joints always present; wheras the add-on V4 bending improvement JCMs are too dependent on the V4 geomtery’s relation to the default rig to work with some proportion changes, and doesn’t apply to the clothes and their bending anyway.

If you can get what you want with V4, that’s great. But it remains true that with Genesis you get a wider range of useable adjustments to the shape and proportions.

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Posted: 25 August 2012 02:24 PM   [ Ignore ]   [ # 126 ]
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Close up render of Stephanie 5 Model mixed with a little bit
of Stephanie 3, Stephanie 4 and Tajga shapes and Keira materials applied to her.
Click the image to see it enlarged.

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SP5ModelMix07pic01Keira.jpg
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Posted: 25 August 2012 04:34 PM   [ Ignore ]   [ # 127 ]
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cwichura - 25 August 2012 11:47 AM
sapat - 25 August 2012 11:34 AM

Hey guys,  I have a question about the Keira files that I downloaded with the Pro Bundle.  There’s one that is a .dpc with all poser files inside of it.  What’s it’s purpose?  If Keira is for S5 Genesis, then why does it include Poser files?

That vendor provides Poser material settings for folks that export Genesis shapes to Poser for final rendering.  If you don’t intend to export Genesis to Poser, then you don’t need to install that optional installer.

.
.
Oooohhh, ok, thanks.  Makes sense now.  Much appreciated smile

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Posted: 25 August 2012 10:01 PM   [ Ignore ]   [ # 128 ]
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wendy♥catz - 22 August 2012 02:01 AM

my video
(MS, I noticed after rendering, your Lycan Hunter suit HAS A CAMEL TOE red face how embarresing for the serious werewolf culler!)

Wendy don’t blame me that’s a generated morph maybe play with some of those dials LOL.
The skirt I hate them they took forever to do and I couldn’t do mirrored weight maps so I had to guess a bit from one side to the other. Well it was just an adventure and not really my cup of tea, but I like to have a go at everything.

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Posted: 26 August 2012 06:09 AM   [ Ignore ]   [ # 129 ]
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I’ve been doing a series of images under the collective title/theme of New Girl as new characters are released. This time it’s Steph 5 in centre frame, with, clockwise from left front: SP4 Astrid , V5 Base, SP3 Peony and a custom dialled petite V4 I came up with before SP4 was released

Yet Another New Girl

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Yet_Another_New_Girl.jpg
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Posted: 26 August 2012 12:36 PM   [ Ignore ]   [ # 130 ]
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very nice render artini and dwg

a quick render of s5 curvous and the base texture

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s5_base_bikini.jpg
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Posted: 27 August 2012 12:41 PM   [ Ignore ]   [ # 131 ]
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Thanks a lot, thadeus72. I like how the face came up on your render.

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Posted: 27 August 2012 10:09 PM   [ Ignore ]   [ # 132 ]
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DavidGB - 25 August 2012 01:01 PM
Kyoto Kid - 24 August 2012 08:09 PM

...the child character below was created with V4 and an injected Thorne character body shape as the base.  Scaling of individual body regions and limbs was employed and there was no breaking of any joints or limbs or other mesh distortions.  This was also done in Studio 2.3 which did not have the benefit of the Morph follower for clothing fits (clothing was all manually fitted).  Yes it may have required more effort than working with Genesis, but it still worked.

Scaling V4’s body parts works well with some scalings, others not so much, and also depending on which program she’s used in.

Leg lengthening or shortening, for instance, is generally fine. However, in the example I mentioned above, where I was wanting to broaden a V4, V5 or S5 shaped Genesis’s shoulders, using the provided dials for chest width, shoulder width and shoulder size I got just what I wanted, with those dials actually increasing the xscale of the chest and collars, increasing the scale of the collars, and decreasing the y and z scale of the collars; and the whole collar/armpit area was still great when I put the arms down at the figure’s sides. In DS, copying the same scaling factors to a V4 and putting her arms down, the whole collar/armpit area was awful - worse even than default V4. And e.g. the Perfect V4 morphs in this case don’t help as a lot of the mesh has shifted around where it is in relation to the joint, so the ‘correction’ of the Perfect V4 JCM is now moving vertices in what are now the wrong directions. And in Poser it’s even worse: on putting the arms down, the shldr body parts are no longer lined up with the collars.

As I say, it depends what a user’s particular needs are. But in the general case, Genesis works well through a wider range of body part proportion changes than V4, with the clothing just going with it, and the better bending of the Triax weight-mapped joints always present; wheras the add-on V4 bending improvement JCMs are too dependent on the V4 geomtery’s relation to the default rig to work with some proportion changes, and doesn’t apply to the clothes and their bending anyway.

If you can get what you want with V4, that’s great. But it remains true that with Genesis you get a wider range of useable adjustments to the shape and proportions.

...for myself the Gen4 figures have to do as my system does not support Studio 4 very well, and much of the new stuff has such large and detailed texture maps, that they usually crash the render process in 32 bit.

Just tried to render a scene yesterday that used one Vicky, one Steph, Ness’ Harpsichord, two wall/window panels, two columns, and the floor from Jack’s Baroque Grandeur (the older version) and it crashed every time (even when I tried to render it in two passes using pwCatch for capturing the shadows).

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Posted: 27 August 2012 10:47 PM   [ Ignore ]   [ # 133 ]
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I’m glad she’s out!

She’s a nice figure and fun to work with.  I’m not a huge fan of her default face, but she comes with alternates that mix and match extremely well.  With the curvy and model options I prefer her to V5 in many ways.

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Posted: 29 August 2012 02:08 PM   [ Ignore ]   [ # 134 ]
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EricBoston - 24 August 2012 07:49 PM

One thing that seems to be missing on Genesis is a waist size morph like on V4. I can use the full body morphs to add some weight. Again I may be able to figure out some combinations of morphs to have the same effect.

You may want to see if some of the morphs in the freebie DieTrying morph set work for what you need: http://www.sharecg.com/v/58198/View/11/Poser/DieTryings-182-V4-Morphs-for-Genesis

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Posted: 29 August 2012 02:34 PM   [ Ignore ]   [ # 135 ]
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ZamuelNow - 29 August 2012 02:08 PM
EricBoston - 24 August 2012 07:49 PM

One thing that seems to be missing on Genesis is a waist size morph like on V4. I can use the full body morphs to add some weight. Again I may be able to figure out some combinations of morphs to have the same effect.

You may want to see if some of the morphs in the freebie DieTrying morph set work for what you need: http://www.sharecg.com/v/58198/View/11/Poser/DieTryings-182-V4-Morphs-for-Genesis

There is also a waist width morph under Universal - proportions on the upper torso group on the parameters tab.  (Not sure where it is, exactly, on the shaping tab since I don’t use that)

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