@ fleetpp: Thank you. I do have several, and plan on a few more.
@ Vilian: Talent? I was thinking I keep working with A3 because she’s easier to use than the others. LOL Thank you.
@ robkelk: Autumn says hi, in a soft sultry voice.
@ Lord Ganthor: Thank you. It’s difficult to imagine you not using A3 as much, but then again I can’t expect everyone to remain locked in the past like I am. LOL I look forward to seeing what you can do with her.
I’ve been working on getting her packaged up, and want a little input if I may. In the past I’ve included a .cr2 with open morph channels and a few custom morphs so that people that have only the LE model can use the character. Is that still a good idea? I know DAZ offered Aiko3 Full free for a while but don’t know if it’s still available like that.
Also, I used to use morph data to put the eyes where I needed them, but it caused all sorts of problems with eye movement. This time I’m scaling and translating the eyes, and setting limits on the channels when the morph is injected. As a result the eyes move and track right without trying to jump out of the socket or sink back into her skull.
Her head is sized pretty close to Aiko’s ‘realistic’ morph size, only a little narrower, so that hairs with a realistic A3 morph will fit pretty good.
After I get a bug or two worked out I’d like to pass her along to a tester or two or three to make sure I’m not missing anything. Any takers? PM me, please.
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