Richard Haseltine - 21 August 2012 04:49 PM
Hmm, I don’t think it should be doing that - but it certainly is. OK, there are two other options - which is easier will depend on how many frmaes are set and how many items need animation clearing.
1) Select all, as above. Now in the Timeline go to the frame you want to keep, click the Previous key frame, then the delete keyframe button, then previous keyframe, delete keyframe and so on until you hit frame zero. Go back to the frame you want to keep and do the same, click Next keyframe, delete keyframe.
2) for each item, save a Pose preset at the frame you want to keep, making it a single frame preset. Then clear animation data from everything and reapply the saved poses at frame 0.
Well, I’ve been struggling with this for many hours, and I just can’t get there.
Using technique 1, I looked at my file and saw only one key frame (if that is the frame with the little black triangle beneath it). That one key frame was at key 0. I deleted it. The keys buttons to go forward and back one key frame jump from beginning to end, so there are none in between. If I play all frames, it still animates and things still move around. I moved on to technique 2.
Using technique 2, I got my figures and cameras posed correctly on frame 0, but changes to lighting settings did not get reproduced to frame 0 by a pose preset for the light. Things like color and shadow softness were not restored by the pose preset or by copy and paste settings from the parameter tab menu. I no longer have figure motion, but when I render, the light isn’t right and I haven’t been able to manually find the differences in settings.
More Questions:
1) Is there any way to delete a group of frames in the middle of an animation sequence on the timeline?
2) Is there any way to copy EVERYTHING in a frame and create a duplicate frame? What if I wanted to loop an animation and make it go back to the starting state at the end of the animation. Like having a starting state at frame 0, having a terminal state key frame in frame 100 and pasting a new key frame to match frame 0 at frame 200.
3) Is there any way to copy EVERY setting of an item in the scene tab and paste all those settings? (So that I could copy all the attributes of my lights and paste them back into the light in the earlier frame, not just the pose or location of the light.)
4) Am I hampered in this effort by the fact that my DS 4.5 says it is standard and not Pro? We’ve already identified the missing Progressive Render check box. Maybe other capabilities are missing in my installation.
If those capabilities don’t exist, I think I’ll have to change my focus from fixing this one scene, to preventing this from ever happening again. I need to understand what causes a scene to have animation frames in the first place. Is it caused by just having the Timeline tab open? Can it happen even if the Timeline tab is closed? Is there some preference to set that I haven’t found that controls the default state of animation (on/off) or the number of frames?
Thanks for helping me try to understand how this all works.