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CYBER V4 (commercial)
Posted: 28 January 2013 03:28 PM   [ Ignore ]   [ # 211 ]
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Hehe... *hm* I've never combined a V4 (based) character with Genesis... Would be interesting to see how it works...
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Posted: 28 January 2013 03:40 PM   [ Ignore ]   [ # 212 ]
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DzFire™ - 28 January 2013 03:25 PM
Cool! I was wondering when someone was going to use both in a scene. Now I wait to see who combines them wink


that may violate the TOS lol
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Posted: 28 January 2013 03:44 PM   [ Ignore ]   [ # 213 ]
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LycanthropeX - 28 January 2013 03:40 PM
DzFire™ - 28 January 2013 03:25 PM
Cool! I was wondering when someone was going to use both in a scene. Now I wait to see who combines them wink


that may violate the TOS lol


Uh... Combining that way... okay... *LOL*
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Posted: 15 February 2013 07:21 AM   [ Ignore ]   [ # 214 ]
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Hi all .

I don't often post messages , but for now , I'm blocked.

I just get the cyborg V4 , like you, and I would want to mix the Vicky 4.2 model with this fabulous cyborg model. But there is certainly one thing I forgot.

I make some renders to make a kind of book that tells some stories. And I'm a really big fan of cybernetic models, and sci-fi in general.

Here are some of my shots :



Well , etc...

I do my best with what I have.

But as a fan of cybernetic , I would make my own cyborg , mi human , mi robot , but I don't understand how to conform... When I'm trying to conform de C4 with Vicky 4.2 , it doesn't work , someone could help , please ?

Thanx a lot.

(In fact, I'm just using Poser after years , and models have changed. I don't understand anymore what Genesis are , if they are compatible with poser etc. I don't have dazstudio, I make my poses on poser , and render them into an other render engine. WTF the poser world has became lol. What is genesis ? Do I need it to make the cyborg conforming to V4 ?...please help)
[ Edited: 15 February 2013 08:03 AM by MaloneXI ]
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Posted: 15 February 2013 08:35 AM   [ Ignore ]   [ # 215 ]
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And what I get :

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Posted: 15 February 2013 01:43 PM   [ Ignore ]   [ # 216 ]
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Do you want some human part visible and some cyborg parts?

If that's what you want, you have just to make the body part you don't need/want invisible. You can do that by selecting the body part and then go to the scene tab and just click at the "eye" symbol at the left of your selected body part - or you go to the surface tab and set the opacity of the surface you want to be invisible to "0".
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Posted: 15 February 2013 04:28 PM   [ Ignore ]   [ # 217 ]
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Yep I know that. But for now , I want the cyborg model to conform more than very well to Vicky body...
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Posted: 21 February 2013 09:26 PM   [ Ignore ]   [ # 218 ]
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I'm having conforming problems as well. The feet get all twisted and the legs and shoulders are sticking out through the skin. I've tried both conforming V4 to Cyber V4 as well as Cyber V4 to V4, both give me weird results. What am I doing wrong? I'm running PP12 with the latest updates.
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Posted: 21 February 2013 10:16 PM   [ Ignore ]   [ # 219 ]
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MaleficVTwin - 21 February 2013 09:26 PM
I'm having conforming problems as well. The feet get all twisted and the legs and shoulders are sticking out through the skin. I've tried both conforming V4 to Cyber V4 as well as Cyber V4 to V4, both give me weird results. What am I doing wrong? I'm running PP12 with the latest updates.


I don't use PP12 but it sounds like the IK needs to be turned off.
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Posted: 22 February 2013 10:10 AM   [ Ignore ]   [ # 220 ]
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DzFire™ - 21 February 2013 10:16 PM
MaleficVTwin - 21 February 2013 09:26 PM
I'm having conforming problems as well. The feet get all twisted and the legs and shoulders are sticking out through the skin. I've tried both conforming V4 to Cyber V4 as well as Cyber V4 to V4, both give me weird results. What am I doing wrong? I'm running PP12 with the latest updates.


I don't use PP12 but it sounds like the IK needs to be turned off.
Cyber V4 doesn't have IK, and I turn it off by default on V4. I haven't tried it with V's IK on. The issue is that Cyber V definitely doesn't fit inside Vicki when conformed, not just the feet.
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Posted: 22 February 2013 10:24 AM   [ Ignore ]   [ # 221 ]
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Are you having problems with the bones not following each other (V4 to CV4 or CV$ to V4) or is it just the parts of the armor poking through?
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Posted: 22 February 2013 10:55 AM   [ Ignore ]   [ # 222 ]
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DzFire™ - 22 February 2013 10:24 AM
Are you having problems with the bones not following each other (V4 to CV4 or CV$ to V4) or is it just the parts of the armor poking through?
I'll post a pic tonight when I get home. It's similar to what was posted above but quite a bit worse. :/
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Posted: 22 February 2013 08:42 PM   [ Ignore ]   [ # 223 ]
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OK, here's what's happening.The first picture is what I get when I load V4 and then load CyberV4 without conforming. She mostly lines up with a bit of poke through. The second and third pics are when I conform Cyber V4 to V4. In this instance 's V4's leg IK was turned on, but on or off gives the same result. Cyber's legs move outward, and the feet twist up. There's also significant poke through on the shoulders, hip, neck and head.
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Posted: 22 February 2013 08:52 PM   [ Ignore ]   [ # 224 ]
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Okay, looks like V4 is loading in but not zeroed. You can either zero V4's pose before conforming or conform V4 to the cyborg.

The poke-thru is going to happen, sorry. The armor was designed to give the cyborgs their shape. Otherwise, they just look like skeletons. They are set up to turn on/off parts with their counterparts. Plus, using magnets to alter the shapes when both V4's and C4's parts need to be viable is really the only viable way to go. There was no way I could anticipate all the morphs needed for everyone's ideas. red face
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Posted: 22 February 2013 09:04 PM   [ Ignore ]   [ # 225 ]
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DzFire™ - 22 February 2013 08:52 PM
Okay, looks like V4 is loading in but not zeroed. You can either zero V4's pose before conforming or conform V4 to the cyborg.

The poke-thru is going to happen, sorry. The armor was designed to give the cyborgs their shape. Otherwise, they just look like skeletons. They are set up to turn on/off parts with their counterparts. Plus, using magnets to alter the shapes when both V4's and C4's parts need to be viable is really the only viable way to go. There was no way I could anticipate all the morphs needed for everyone's ideas. red face
OK I'll give that a shot. In any case the cyborg is a fantastic figure and I thank you for creating her. smile
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