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Power of Z-Brush sculpting in Hexagon
Posted: 26 May 2012 12:25 PM   [ Ignore ]
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Ever wanted to sculpt like z-brush in Hexagon, but didnt know it where to start.
Well its hidden in plain sight. Checkout the videos to show a few tips on getting the sculpting features of Z-Brush in Hexagon.

Sculpting in Hexagon

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Posted: 27 May 2012 12:58 AM   [ Ignore ]   [ # 1 ]
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Very handy, thank you for sharing smile

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Posted: 27 May 2012 06:15 PM   [ Ignore ]   [ # 2 ]
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This is an incredibly good tutorial.  I wish the author would do more Hexagon / Z-Brush howtos.

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Posted: 28 May 2012 02:14 PM   [ Ignore ]   [ # 3 ]
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you should post that link in the tute sticky…

8)

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Posted: 05 June 2012 04:44 PM   [ Ignore ]   [ # 4 ]
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The Sculptris program, I think it is only a watered down Z Brush, has mirroring sculpting feature,
.
Does Hexagon do this too? So when we do work on an obj, the same thing happens on the other side.

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Posted: 05 June 2012 09:45 PM   [ Ignore ]   [ # 5 ]
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Sculpris was an independent project that Pixelogic bought out and continues to offer for free. I don’t know if that stopped development on it or not tho? 
Symmetry works in Hex just as good as any app., It should work for this as well. If it doesn’t there’s no reason not to delete one 1/2 of the mesh and mirror that.

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Posted: 05 June 2012 10:04 PM   [ Ignore ]   [ # 6 ]
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Symmetry yes.
Simple test.
Drag a sphere
select the sphere
under the properties tab select symmetry and choose the default X plane
on the UV & Paint Tab choose Displacement Brush Tool
Hold the shift key and move the brush over half the sphare to deform it, you will note that the other half deforms.
This is the approach used in more complex objects to mold/model the surface

 

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Posted: 06 June 2012 03:47 PM   [ Ignore ]   [ # 7 ]
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thank you,

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