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Posted: 23 September 2012 05:05 PM   [ Ignore ]   [ # 256 ]
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tsarist - 23 September 2012 04:59 PM
Pendraia - 23 September 2012 04:30 PM

I use view new posts mostly.


You too?
I have been using that one and I also go to View My Posts.

LOL!

Yep ever since Cho suggested it… ; )

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Posted: 23 September 2012 05:09 PM   [ Ignore ]   [ # 257 ]
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tsarist - 23 September 2012 04:18 PM
Pendraia - 23 September 2012 04:11 PM

I think what Cho meant is that has been fixed for a while…probably close to a month.

T Jaiman - 23 September 2012 04:13 PM

No offense, tsarist, but perhaps if you could take another gander.

 

Holy crap.
I had been so used to it being screwed up, I stopped even looking at it.

 

I’m only in here at most a couple days a week since the new site launched.


LMAO! This was hilarious read haha! Great to see your issue got sorted (Or was a month ago HAHA!) cheese

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Posted: 23 September 2012 05:37 PM   [ Ignore ]   [ # 258 ]
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ManStan - 23 September 2012 05:46 AM
Male-M3dia - 22 September 2012 06:54 AM
ManStan - 22 September 2012 06:45 AM

probably losing all the weight mapping that makes genesis genesis.  {not saying there is one, it’s just what I think they are talking about}

Weightmaps aren’t what makes Genesis “Genesis”... it is the morphs and how you can combine them to make new creations… the weightmaps dynamically supports how that creation bends when posed.

A bit late getting back to this, but weight mapping is what genesis is all about. Weight mapping is what makes genesis genesis. The mil 4 characters had just as many morphs and did them just as well. Multiple morphs on a single figure is nothing new.

I’ll have to completely disagree with you. Weight mapping is a very small part of what makes genesis genesis.


Coldrake

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Posted: 23 September 2012 05:48 PM   [ Ignore ]   [ # 259 ]
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ManStan - 23 September 2012 05:46 AM
Male-M3dia - 22 September 2012 06:54 AM
ManStan - 22 September 2012 06:45 AM

probably losing all the weight mapping that makes genesis genesis.  {not saying there is one, it’s just what I think they are talking about}

Weightmaps aren’t what makes Genesis “Genesis”... it is the morphs and how you can combine them to make new creations… the weightmaps dynamically supports how that creation bends when posed.

A bit late getting back to this, but weight mapping is what genesis is all about. Weight mapping is what makes genesis genesis. The mil 4 characters had just as many morphs and did them just as well. Multiple morphs on a single figure is nothing new.

No it isn’t. A quick way to prove your theory wrong:

Make an extreme morph for M4, load it up, then try to pose it. You’ll quickly see without a bunch of correctives, your morph crumples and looks really bad. The weightmapping allows that new morph to look better as you pose it. Thinking weightmapping is the huge reason behind genesis, totally ignoring all the extreme morphs and geografting options currently available for it honestly shows a lack of understanding of what the Genesis system is.

 

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Posted: 23 September 2012 06:10 PM   [ Ignore ]   [ # 260 ]
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Male-M3dia - 23 September 2012 05:48 PM

No it isn’t. A quick way to prove your theory wrong:

Make an extreme morph for M4, load it up, then try to pose it. You’ll quickly see without a bunch of correctives, your morph crumples and looks really bad. The weightmapping allows that new morph to look better as you pose it. Thinking weightmapping is the huge reason behind genesis, totally ignoring all the extreme morphs and geografting options currently available for it honestly shows a lack of understanding of what the Genesis system is.


I wish someone wouldcome up with a definitive answer about weightmapping and Genesis.
I found a definition of weightmapping, but it was so complicated I couldn’t understand it.
Here in the forums, one person would explain weightmapping and I would think “oh okay, I understand.”
Before 5 minutes was up, someone else would say “that’s not weightmapping, THIS is weightmapping” and I would be confused all over again.
The same with Genesis.
One says Genesis is this, the other says no.


I guess until we can get agreed upon definitions, we will have confusion.

 

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Posted: 23 September 2012 06:14 PM   [ Ignore ]   [ # 261 ]
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tsarist - 23 September 2012 06:10 PM

I wish someone wouldcome up with a definitive answer about weightmapping and Genesis.
I found a definition of weightmapping, but it was so complicated I couldn’t understand it.
Here in the forums, one person would explain weightmapping and I would think “oh okay, I understand.”
Before 5 minutes was up, someone else would say “that’s not weightmapping, THIS is weightmapping” and I would be confused all over again.
The same with Genesis.
One says Genesis is this, the other says no.


I guess until we can get agreed upon definitions, we will have confusion.

The thing to remember about Genesis is that it’s a system for creating characters from a single base mesh. All the features of genesis are in support of creating those characters. Notice I didn’t say it was a system of weightmapping… because it’s in support of creating those characters which can be of different scales and mass.

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Posted: 23 September 2012 06:18 PM   [ Ignore ]   [ # 262 ]
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Male-M3dia - 23 September 2012 06:14 PM

The thing to remember about Genesis is that it’s a system for creating characters from a single base mesh. All the features of genesis are in support of creating those characters. Notice I didn’t say it was a system of weightmapping… because it’s in support of creating those characters which can be of different scales and mass.


Okay, I think I understand.

 

Just waiting for the next person to come in, say what you said isn’t so, then I can be confused again.

grin

 

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Posted: 23 September 2012 06:30 PM   [ Ignore ]   [ # 263 ]
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LOL any second now…. haha!

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Posted: 23 September 2012 06:57 PM   [ Ignore ]   [ # 264 ]
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Coldrake - 23 September 2012 05:37 PM
ManStan - 23 September 2012 05:46 AM
Male-M3dia - 22 September 2012 06:54 AM
ManStan - 22 September 2012 06:45 AM

probably losing all the weight mapping that makes genesis genesis.  {not saying there is one, it’s just what I think they are talking about}

Weightmaps aren’t what makes Genesis “Genesis”... it is the morphs and how you can combine them to make new creations… the weightmaps dynamically supports how that creation bends when posed.

A bit late getting back to this, but weight mapping is what genesis is all about. Weight mapping is what makes genesis genesis. The mil 4 characters had just as many morphs and did them just as well. Multiple morphs on a single figure is nothing new.

I’ll have to completely disagree with you. Weight mapping is a very small part of what makes genesis genesis.


Coldrake

I’m sorry, I have to disagree as well… None of the Gen 4 figures were THIS versatile:

http://www.daz3d.com/shop/elebeast
http://www.daz3d.com/shop/chibi-boy-for-genesis
http://www.daz3d.com/shop/toonytigers-tygro-for-genesis
http://www.daz3d.com/shop/beasts-and-brutes
http://www.daz3d.com/shop/toon-amy-for-genesis-character-hair
http://www.daz3d.com/shop/four-arms-for-genesis
http://www.daz3d.com/shop/baby-for-genesis
http://www.daz3d.com/shop/gorilla-for-genesis

Also… all of these characters are for the same figure and can wear the same clothes, textures and hair…and be blended together, too….

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Posted: 23 September 2012 07:41 PM   [ Ignore ]   [ # 265 ]
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JasmineSkunk - 23 September 2012 06:13 AM

Thanks! smile
here she is with a smaller head…lol:

ok…I’m done…I need sleep! smile

...Jasmine, nice work.  Your example looks a lot closer to her delicate physique.  Did you just use Genesis?

Zev0 - 23 September 2012 04:19 AM

Thanks…Kyoto Kids figure is not bad, but it flows incorrectly, Eg the neck blends incorrectly into the head. The thighs contours are also incorrect, and suffers from the usual ugly v4 bends on elbows and shoulders.

...yeah, Gen4 has issues with bends & such, I already know that.  I’m just not in the position to sink a lot of money into Genesis to get what I can already achieve with Steph4 for the purposes of my story.  Generation X costs over 30$, Steph5 (base) almost 40$ (for three body shapes, none of which work for my purposes). That’s a pretty big outlay on my budget.

...then there’s also having to work in “ultra-slo-mo” mode and dealing with UV maps possibly being corrupted because of how poorly 4.5 runs on my system.


...and in the end, I really don’t think readers will care very much about such nitpicky issues as they will about how well the story itself flows and holds their interest.

 

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Posted: 23 September 2012 07:47 PM   [ Ignore ]   [ # 266 ]
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I think what makes Genesis so special is the lifetime supply of oatmeal cream pies it comes with…. I mean… YOU guys, got that too…. right?

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TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 23 September 2012 09:52 PM   [ Ignore ]   [ # 267 ]
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...y’know I really don’t mind the taste of Oatmeal Creme. Actually rather refreshing and good for the complexion.


...woo woo woo!

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Posted: 23 September 2012 10:03 PM   [ Ignore ]   [ # 268 ]
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Kyoto Kid - 23 September 2012 07:41 PM
JasmineSkunk - 23 September 2012 06:13 AM

Thanks! smile
here she is with a smaller head…lol:

ok…I’m done…I need sleep! smile

...Jasmine, nice work.  Your example looks a lot closer to her delicate physique.  Did you just use Genesis?

Yes, hon… Genesis… plus the other shapes shown ( to the right) in that first image. There’s a bit of Mavka in there and a bit of V5. Some Toon Amy and a bit of the Basic kid… a few others. I think my girl looks a tad bit older than your Leela, but some more kid would prolly fix that… I really didn’t spend more than like 20 minutes on it… I was just kinda trying to show you what was possible. smile

edit:

I went back in and did that actually (turned up the kid dial) and shortened the torso a bit:

 

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Posted: 23 September 2012 10:31 PM   [ Ignore ]   [ # 269 ]
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...a lot of Leela’s youthfulness is in her face.  I spent a lot of time working the morph dials to get that child like look. The body is actually fairly easy (well since I got Steph4, Tindra and the NPMs).  Have Amy, and Jasmin but not Mavka as I already invested so heavily in the original and none of the characters/clothing I have work with the Genesis version as Smay never created a clone figure.

...kind of miffed about that. 

At least 3DU created one for Sadie so all of the original characters/clothing will work.  The only time I’ve used 4.for creating a scene was with Toon characters since they place less load on my system.

Still haven’t installed the 400M of Genesis Essentials for 4.5 as I pretty much am using the new version for the updated 3Delight as with the .duf format it tends to hose older textures (at least on my system).

...something about being able to render a scene that would take over an hour or more in 3A in less than a third of the time.

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Posted: 23 September 2012 10:44 PM   [ Ignore ]   [ # 270 ]
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Well, I would def recommend the Genesis Essentials because it includes all of the original content that came with Daz Studio 4.0 in the new .duf format. Many of the new shapes will actually require it from now on.

Experimentation will be the key. I’m sure you can get a similar vision with Toon Amy and Toon Jasmin. smile Also, don’t be afraid to select “parts” of Genesis (like her pelvis, for example) and scale them as needed. And as soon as you can, get Victoria 5 ( which has additional breast morphs) and Genesis Starter Bundle ( It has the Genesis Head and Body Morph bundle included). Once you have those, you will definitely find a bit more flexibility.

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