Multiple static figures in a scene - better as .dufs or exported OBJs?
I was wondering if anyone could answer a question...hopefully it won't be too complicated. :)
Suppose I wanted to make a scene with a dozen Mil Dragons or Trolls or something similar, but their poses won't need to be adjusted once they're set. Do you think it uses less system resources to just load a dozen of them into a scene and render, or to export them individually as OBJs and reimport (because they won't need to be poseable)?
Now that .dufs reference a saved file, scene sizes are very small. Does this have any effect on Studio's performance when multiple copies of a saved figure are loaded?
Thanks in advance for any advice.