I’ve seen the odd render artefact in a render before, but never quite so many as in this render (two variants from slightly different angles shown, plus a version without uberenv), anyone have any suggestions to what might be triggering it? Uberenvironment 2 is set to Indirect Lighting with Directional Shadow, lighting setup is three spots and a distant light, and the combination has been used a bunch of times for portrait shots without triggering this effect before
Solved - Render artefacts with UberEnvironment 2 |
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