Solved - Render artefacts with UberEnvironment 2

DWGDWG Posts: 772
edited August 2012 in DAZ Studio Discussion

I've seen the odd render artefact in a render before, but never quite so many as in this render (two variants from slightly different angles shown, plus a version without uberenv), anyone have any suggestions to what might be triggering it? Uberenvironment 2 is set to Indirect Lighting with Directional Shadow, lighting setup is three spots and a distant light, and the combination has been used a bunch of times for portrait shots without triggering this effect before

Princess_Chablis_-_Red.jpg
800 x 800 - 46K
Princess_Chablis_-_Red_Uber_2.jpg
800 x 800 - 55K
Princess_Chablis_-_Red_Uber_1.jpg
800 x 800 - 58K
Post edited by DWG on

Comments

  • DWGDWG Posts: 772
    edited December 1969

    And if I drop Uberenv to Occlusion with directional shadows it works fine, hmm.

    Princess_Chablis_-_Red_Uber_Ocl.jpg
    800 x 800 - 46K
  • DWGDWG Posts: 772
    edited December 1969

    Aha, solved! I'd forgotten to change the lights from deep shadow map to raytraced. And after all that I prefer the Occlusion version to the IDL - typical!

    Princess_Chablis_-_Red_Uber_Raytraced.jpg
    800 x 800 - 47K
  • ReDaveReDave Posts: 815
    edited December 1969

    Ehr, can you file a bug report and attach your scene? After all it was thought that transparent surfaces were necessary to cause that issue, yet neither the skin nor the shoes have transmaps, do they?

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