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Genesis Render Thread
Posted: 21 August 2012 11:06 PM   [ Ignore ]   [ # 46 ]
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Here’s one I did for the promos for the Lycan Hunter, I think DAZ did a lot better than I could have done.

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Posted: 21 August 2012 11:07 PM   [ Ignore ]   [ # 47 ]
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gilikshe - 21 August 2012 09:26 PM

A touch of NPR.

Nata + Aldora Hair + scoopback dress

Very simple, I’m yet reinstalling all my contents after the crash of DS4 4.0.?? I hope DS4 4.5 will be more stable.

I love it! toon render’s are so addictive smile

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Posted: 21 August 2012 11:54 PM   [ Ignore ]   [ # 48 ]
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Great renders every one, that look fantastic! Some of you have got the lighting spot on! Love to toon renders aswell, really creative! smile

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Posted: 21 August 2012 11:58 PM   [ Ignore ]   [ # 49 ]
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While we’re on the topic of renders, I want to point out that the cover image for ‘Woodlander for Genesis’ is a beauty of a render, so crisp and vibrant

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Posted: 22 August 2012 01:33 AM   [ Ignore ]   [ # 50 ]
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Greetings,

marcusfinnigon - 21 August 2012 11:58 PM

While we’re on the topic of renders, I want to point out that the cover image for ‘Woodlander for Genesis’ is a beauty of a render, so crisp and vibrant

It IS!  It probably sold me on it…the outfit is just okay, but that’s a GREAT promo image.  A little anachronistic, with the sight-finder on the Hunting Crossbow, but really nice.


ObGenesis Render: The second image is one where my 4yo son picked out what they’d wear (he ended up with Amy’s default because he liked it) and a bunch of the scene pieces.  The first is an idyllic sunset piece I did for fun.


I wish I could share my current render, it’s looking really nice, but it’s 75% of the way in, at 45 hours so far. hmmm!


— Morgan

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Posted: 22 August 2012 04:01 AM   [ Ignore ]   [ # 51 ]
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Cypherfox - 22 August 2012 01:33 AM

Greetings,

marcusfinnigon - 21 August 2012 11:58 PM

While we’re on the topic of renders, I want to point out that the cover image for ‘Woodlander for Genesis’ is a beauty of a render, so crisp and vibrant

It IS!  It probably sold me on it…the outfit is just okay, but that’s a GREAT promo image.  A little anachronistic, with the sight-finder on the Hunting Crossbow, but really nice.


ObGenesis Render: The second image is one where my 4yo son picked out what they’d wear (he ended up with Amy’s default because he liked it) and a bunch of the scene pieces.  The first is an idyllic sunset piece I did for fun.


I wish I could share my current render, it’s looking really nice, but it’s 75% of the way in, at 45 hours so far. hmmm!


— Morgan

Seriously cool renders everyone!

Off to check out Stephanie 5, not that I can afford it right now…but I can still drool.

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Posted: 22 August 2012 05:01 AM   [ Ignore ]   [ # 52 ]
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45 hours + for a render - you are ...

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Posted: 22 August 2012 05:25 AM   [ Ignore ]   [ # 53 ]
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bigh - 22 August 2012 05:01 AM

45 hours + for a render - you are ...

If that is aimed at me…I work full time, it’s really hard to do renders during the week. Evenings during the week I’m busy marking students work…tonight before posting I marked spelling tests and a brochure the kids did for homework and worked on 6 individual learning plans. Can’t complain though at least I have work…I will try and get something done this weekend.

Edited to add I weakened and bought the starter kit. Won’t get chance to download until the weekend but will post a render as soon as I get chance.

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Posted: 22 August 2012 05:35 AM   [ Ignore ]   [ # 54 ]
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Pendraia - 22 August 2012 05:25 AM
bigh - 22 August 2012 05:01 AM

45 hours + for a render - you are ...

If that is aimed at me…I work full time, it’s really hard to do renders during the week. Evenings during the week I’m busy marking students work…tonight before posting I marked spelling tests and a brochure the kids did for homework and worked on 6 individual learning plans. Can’t complain though at least I have work…I will try and get something done this weekend.

Edited to add I weakened and bought the starter kit. Won’t get chance to download until the weekend but will post a render as soon as I get chance.

no it is for Cypherfox

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Posted: 22 August 2012 08:52 AM   [ Ignore ]   [ # 55 ]
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no gas - used Carrara

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Posted: 22 August 2012 09:24 AM   [ Ignore ]   [ # 56 ]
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bigh - 22 August 2012 05:01 AM

45 hours + for a render - you are ...

Kidding? No, lots of us can get renders into that sort of order of magnitude for final quality renders. Bump the image size up to allow printing without a reduction in quality, add a bunch of lights or use some of the advanced render options and it’s quite easy to drive render times well into double figure hours.

I think my personal record was only about 36 hours, but I’m sure I could drive it higher if I tried wink

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Posted: 22 August 2012 09:35 AM   [ Ignore ]   [ # 57 ]
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DWG - 22 August 2012 09:24 AM
bigh - 22 August 2012 05:01 AM

45 hours + for a render - you are ...

Kidding? No, lots of us can get renders into that sort of order of magnitude for final quality renders. Bump the image size up to allow printing without a reduction in quality, add a bunch of lights or use some of the advanced render options and it’s quite easy to drive render times well into double figure hours.

I think my personal record was only about 36 hours, but I’m sure I could drive it higher if I tried wink

rolleyes grin

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Posted: 22 August 2012 09:48 AM   [ Ignore ]   [ # 58 ]
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bigh - 22 August 2012 05:01 AM

45 hours + for a render - you are ...

My record so far is 10.5 days (and nights). Of course I ended up having to do it in pieces, so that was the total, but one of the trees alone was something like 5 days and nights.

Of course that was using DS3A in 32-bit (since that’s all there was for the Mac) Not sure how long it would taske on DS4Pro in 64-bit, but it still wouldn’t be quick.

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Posted: 22 August 2012 09:51 AM   [ Ignore ]   [ # 59 ]
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I render using LuxRender, which has native support for network rendering.  So far, my longest running render took about 90 hours (master plus one slave)...  (Discovering the Sword in the Stone, which has two volumetrics in it: a homogenous volume for the fog creating the “ray of light” effect on the sword and a clear volume for the water)

King to A5 (NSFW) was another long one, keeping the master plus two slaves (all fast i7 machines) running for a bit over 62 hours.  Again, volumetrics were used (all the chess pieces are glass2 clear volumes).

To be clear, when I give times, I am talking wall-clock time, during which all machines are concurrently rendering.  So the 62 wall-clock hours translates to around 248 CPU hours (one of the slaves has twice the cores (8) as the master and other slave (4 each), so does about double the work).

TL;DR version: Volumetrics are SLOW! smile

(Both linked images are also on-topic and feature Genesis figures.  The one on the right in Discovering the Sword in the Stone and both figures in King to A5.)

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Posted: 22 August 2012 09:57 AM   [ Ignore ]   [ # 60 ]
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midnight_stories - 21 August 2012 11:06 PM

Here’s one I did for the promos for the Lycan Hunter, I think DAZ did a lot better than I could have done.

OMG! I love this. Absolutely fantastic. Thanks for sharing!

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