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Is there any fracture plugin for Carrara?
Posted: 19 August 2012 02:10 AM   [ Ignore ]
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Is there any fracture plugin for Carrara?
Carrara’s explode deformer don’t have any thickness option.
It’s ONLY flat…

the video link below is made with xplode plugin for Cinema4D.

http://xplode.valkaari.com/video.html

How to make this effect scene in Carrara?
Is it impossible to make in simple steps?

I asked the question about it two years ago but I don’t find out an answer until now.

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Posted: 19 August 2012 05:26 AM   [ Ignore ]   [ # 1 ]
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mukie,
    No there is’nt at this time but i sure as hell would like to see one…......CALLING ALL PLUG-IN DEVELOPERS ! ! !

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Posted: 21 August 2012 07:49 AM   [ Ignore ]   [ # 2 ]
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You could use the Explode modifier instead.

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Posted: 21 August 2012 10:40 AM   [ Ignore ]   [ # 3 ]
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mmmm you could do an explode,
save file
export it as it starts to break up as an obj
reimport it, add thickness in the vertex room
run a physics sim
convert to keyframes shift it all to the point you exported the explode along the timeline
merge the original scene
untick visibility on the keyframed physics sim thickness added exploded obj
at the at the point of fracture untick visibility on the exploding object and tick viibility on the keyframed physics sim one
confused?
yep
I am,
and too cold to get out of bed and try it!

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Posted: 07 December 2012 03:55 PM   [ Ignore ]   [ # 4 ]
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Lightwave just added this feature - it’s very cool!

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Posted: 08 December 2012 02:55 PM   [ Ignore ]   [ # 5 ]
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dbuchter - 07 December 2012 03:55 PM

Lightwave just added this feature - it’s very cool!

Yep…it was one of the reasons that I bought LightWave. Still learning how to use it effectively; but I can hardly wait to play with some fracture/Bullet animations.

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Posted: 09 December 2012 06:38 AM   [ Ignore ]   [ # 6 ]
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The descrption of Pycloid has a few words that sounds like what you want., but the example animations try to show another effect, erosion.
I have no Pycloid skills yet, not sure if it does what you want:

PyCloid is an enhanced particle emitter. Two modes : - standard mode : particle emission from a point or an object surface - deformer mode : the facets of a mesh are converted to particles to simulate object destruction

Emission can be controlled by a shader to have variable particle density over the surface or achieve partial mesh destruction.


http://www.f1oat.org/pycloid/index.html

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Posted: 09 December 2012 06:50 AM   [ Ignore ]   [ # 7 ]
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The not so fast way to do it:
http://www.youtube.com/watch?v=-XGRj4VjPqk

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