Well, I guess that is the question.
I’m in DS4 and trying to adjust a material to make it look like glass. At the moment, I have:
Diffuse White at 50%
Glossiness at 0%
Specular White at 100%
Ambient White at 50%
Opacity at 12%
Reflection White at 50%
Lighting model Glossy (Metallic)
The rest are defaults.
The material doesn’t look too bad, but I suppose could be more clear. Was wondering if there was something totally different I should be looking at, like shading or if I’m just missing something in the material editor?