Digital Art Zone

 
   
2 of 6
2
The RDuda Project Room
Posted: 17 June 2012 08:03 PM   [ Ignore ]   [ # 16 ]
Member
Rank
Total Posts:  210
Joined  2003-10-09

Hi Xantor

Can you recall what the problems you found were-and why they were significant? Yoda has worked fine for me since I fixed the cr2 and sent it back to Richard prior to your testing it.
It seemed to stall at this point
” Xantor Wrote: ”
RDUDA: Did I send you the file? If not MP me your e-mail and I’ll send it over Smile


Xantor: You already did send me the file to test.

I fixed the head rotation, but as I said earlier the neck and the wrongly grouped polygons are much more difficult to fix. Sad

I can`t easily fix the wrong grouping without wasting the morphs that have been added to the figure.

If the figure was remapped in a more standard way, it would be fairly easy to fix the groups in uvmapper, without it affecting the morphs.”

I guess I’m asking why these are show stoppers-since it apparently is a working figure-that looks great? I have no issues with head rotation-so I’m not sure what you fixed? Can you remember? Should we ask Richard to post it to Scifi3d? Are these issues in Daz and not Poser (which I use0?

xantor - 17 June 2012 07:30 PM

The rotate x,y and z can be renamed to twist side to side etc.

Profile
 
 
Posted: 17 June 2012 09:40 PM   [ Ignore ]   [ # 17 ]
Member
Rank
Total Posts:  28
Joined  2003-11-19

The head group was sloppy some way, the neck didn`t rotate properly and some polygons from the body were in other groups, that last one is fairly easy to fix.

You can see in your render on the previous page that there is a loose polygon “floating” behind the figure.

Profile
 
 
Posted: 18 June 2012 08:21 PM   [ Ignore ]   [ # 18 ]
Member
Rank
Total Posts:  210
Joined  2003-10-09

The neck seems OK-but see the loose Poly I do!

xantor - 17 June 2012 09:40 PM

The head group was sloppy some way, the neck didn`t rotate properly and some polygons from the body were in other groups, that last one is fairly easy to fix.

You can see in your render on the previous page that there is a loose polygon “floating” behind the figure.

Profile
 
 
Posted: 18 June 2012 08:30 PM   [ Ignore ]   [ # 19 ]
Member
Rank
Total Posts:  28
Joined  2003-11-19

It should be quite easy to fix.

Profile
 
 
Posted: 20 June 2012 01:13 PM   [ Ignore ]   [ # 20 ]
Active Member
Avatar
RankRank
Total Posts:  379
Joined  2004-08-23

I just haven’t had time to go back and fix the problem. It works for what I wanted to do, but some seeded to was to bad of a problem and it needed to be fixed, so it was on hold so other projects could move forward. :(  But if you know someone that can live with the bad poly then pass it on, but you cant post it anywhere per the request of the original modeler.

Profile
 
 
Posted: 20 June 2012 07:34 PM   [ Ignore ]   [ # 21 ]
Member
Rank
Total Posts:  210
Joined  2003-10-09

I will send it to Xantor-who may be able to fix the bad poly-if so then can you still post it to SciFi3d?

  Thanks!
            Eric

Rduda - 20 June 2012 01:13 PM

I just haven’t had time to go back and fix the problem. It works for what I wanted to do, but some seeded to was to bad of a problem and it needed to be fixed, so it was on hold so other projects could move forward. :(  But if you know someone that can live with the bad poly then pass it on, but you cant post it anywhere per the request of the original modeler.

Profile
 
 
Posted: 23 June 2012 02:06 PM   [ Ignore ]   [ # 22 ]
Member
Rank
Total Posts:  210
Joined  2003-10-09

Xantor

Yoda is in transit to your mailbox…..

  Eric

Profile
 
 
Posted: 23 June 2012 03:41 PM   [ Ignore ]   [ # 23 ]
Member
Rank
Total Posts:  28
Joined  2003-11-19

I have not got the yoda figure yet.

Profile
 
 
Posted: 23 June 2012 09:46 PM   [ Ignore ]   [ # 24 ]
Member
Rank
Total Posts:  210
Joined  2003-10-09

“There is no try there is only do or do not.”

I tried-now I am trying again with a different Email-let me know if get it you do.

xantor - 23 June 2012 03:41 PM

I have not got the yoda figure yet.

Profile
 
 
Posted: 24 June 2012 06:29 AM   [ Ignore ]   [ # 25 ]
Active Member
Avatar
RankRank
Total Posts:  379
Joined  2004-08-23

Working on a thor helmet, I found one online to use as a map and I started to remake it, so far the main part is done, now I’m working on the wings.

Image Attachments
111.jpg
222.jpg
333.jpg
Profile
 
 
Posted: 24 June 2012 12:20 PM   [ Ignore ]   [ # 26 ]
Member
Rank
Total Posts:  210
Joined  2003-10-09

Looks great Richard!!

Rduda - 24 June 2012 06:29 AM

Working on a thor helmet, I found one online to use as a map and I started to remake it, so far the main part is done, now I’m working on the wings.

Profile
 
 
Posted: 24 June 2012 06:37 PM   [ Ignore ]   [ # 27 ]
Active Member
Avatar
RankRank
Total Posts:  379
Joined  2004-08-23

From Thor to Cap, here is Rodgers new helmet so far:

Image Attachments
CAP_SM.jpg
Profile
 
 
Posted: 24 June 2012 09:21 PM   [ Ignore ]   [ # 28 ]
Member
Rank
Total Posts:  210
Joined  2003-10-09

Looking good Richard!

Profile
 
 
Posted: 06 July 2012 12:31 PM   [ Ignore ]   [ # 29 ]
Active Member
Avatar
RankRank
Total Posts:  379
Joined  2004-08-23

Olympic Class Bridge, not final yet, any thoughts or comments?

Image Attachments
02.jpg
01.jpg
03.jpg
06.jpg
07.jpg
Profile
 
 
Posted: 07 July 2012 11:14 PM   [ Ignore ]   [ # 30 ]
Member
Rank
Total Posts:  210
Joined  2003-10-09
Rduda - 06 July 2012 12:31 PM

Olympic Class Bridge, not final yet, any thoughts or comments?

Fun! Is this Olympic class ship from a comic-or your own design?

Profile
 
 
   
2 of 6
2