Inverted Mesh effect with Shader Mixer?

TheNathanParableTheNathanParable Posts: 670
edited December 1969 in DAZ Studio Discussion

You know how when a mesh is inverted, and you can only see the inside of it and not the outside...is there any way to achieve a similar effect through Shader Mixer?

I have an idea concerning using the Geometry Shell to create a fake outline around everything, similar to how outlines are done in older videogames.

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