Digital Art Zone

Inverted Mesh effect with Shader Mixer?
Posted: 18 August 2012 10:34 AM   [ Ignore ]
Active Member
Total Posts:  741
Joined  2004-11-12

You know how when a mesh is inverted, and you can only see the inside of it and not the outside…is there any way to achieve a similar effect through Shader Mixer?

I have an idea concerning using the Geometry Shell to create a fake outline around everything, similar to how outlines are done in older videogames.