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a very raw wip of my main project
Posted: 18 August 2012 09:57 AM   [ Ignore ]
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Just tossing this out for critique.

I showed and trained horses for over 30 years.  I want to do this right smile

lots of little things I need.. cutoffs, better post for the back image, etc.

but its a start

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Posted: 18 August 2012 10:29 AM   [ Ignore ]   [ # 1 ]
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I like the pose, it could be my granddaughter with her pony.  Very realistic.

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Posted: 18 August 2012 10:38 AM   [ Ignore ]   [ # 2 ]
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I agree the pose is great. To me the background is to dark causing you to need dark lighting on the figures. A better BG would help you and allow better lighting.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 18 August 2012 11:49 AM   [ Ignore ]   [ # 3 ]
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is that a pony ?

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Posted: 18 August 2012 11:55 AM   [ Ignore ]   [ # 4 ]
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bigh - 18 August 2012 11:49 AM

is that a pony ?

no.  Its a quarter horse, or best I can do.  15 hand average.


fiddling with BG and light.

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Posted: 18 August 2012 12:00 PM   [ Ignore ]   [ # 5 ]
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ok then the girl looks to big to me

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Posted: 18 August 2012 12:54 PM   [ Ignore ]   [ # 6 ]
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bigh - 18 August 2012 12:00 PM

ok then the girl looks to big to me

A “hand” is 4 inches.  a 15 hand horse is 5” tall at withers.  Shorter than the average female.. at the withers.

a 17-18 hand horse is rare.


The traditional standard for height of a horse or a pony at maturity is 14.2 hands (58 inches, 147 cm). An animal 14.2 h or over is usually considered to be a horse and one less than 14.2 h a pony,[29] but there are many exceptions to the traditional standard. In Australia, ponies are considered to be those under 14 hands (56 inches, 142 cm),[30] For competition in the Western division of the United States Equestrian Federation, the cutoff is 14.1 hands (57 inches, 145 cm)[31] The International Federation for Equestrian Sports, the world governing body for horse sport, uses metric measurements and defines a pony as being any horse measuring less than 148 centimetres (58.27 in) at the withers without shoes, which is just over 14.2 h, and 149 centimetres (58.66 in), or just over 14.2½ h, with shoes.[32]

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Posted: 18 August 2012 01:33 PM   [ Ignore ]   [ # 7 ]
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My granddaughter’s pony is 15.1 I believe, so it is fairly small for a horse.

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Posted: 18 August 2012 03:57 PM   [ Ignore ]   [ # 8 ]
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Ok, as far as I have gotten.  I need to find or make a fence prop.  Guess its time to break out Bryce.  I need to find some better shorts as well

this is where I am now.

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Posted: 18 August 2012 05:48 PM   [ Ignore ]   [ # 9 ]
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Looking good so far. I like the poses. Very natural.


Is the background someplace you have convenient access to? If so, you might want to take two photos. One would be for the background, and the other would be the same angle with a real human stand-in that you could use as a reference for lighting. The thing notice about it the most is that the background photo is taken on a cloudy day so the light is diffuse, but there is still a visible direction from which the light is coming from, which is visible on the trees in the background. To me it would appear to be the above right. The main light on the model is coming from the left. The easiest fix would be to reverse the photo. I’m not sure if it would be possible in D/S or whatever you use, but most image editors should allow it.


The other possibility would be to match the primary light to the photo and lighten any shadows with bounce lights. You have a lot of green, so maybe a bounce light pointing up with a green hue. you could also use a bounce light to simulate bounced light in the atmosphere from the left, right, and top, pointing towards the model from the direction of the camera. Try a light blue-gray. You might even be able to leave the shadows off or have them a low intensity to avoid shadow artifacts where you don’t want them. If D/S has a distant light try those. If not, then try spot lights. Open the angle way up and set the half angle high as well for spots. Keep the intensity low.


I won’t dilute your thread with my own images, but I’ve started a thread where I posted a picture of CG dinosaurs in a photo of my back pasture, and one where I tried to make it look as if my nephews were feeding their new pet. They’re not perfect, but if you wish, look closely at the areas in shadows and the underbellies to see what I did with lights.
http://www.daz3d.com/forums/viewthread/5995/

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 18 August 2012 05:54 PM   [ Ignore ]   [ # 10 ]
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Thanks EP.  I thought the tree shadows were kinda nuetral, but yes, shadow direction in the backdrop is important.  Ill try some of your stuff later.

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Posted: 18 August 2012 05:58 PM   [ Ignore ]   [ # 11 ]
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The important thing is to take what works for you, and leave the rest. I’m no huge expert in lighting, there are others here that blow my mind when I see what they do. I wish they still had the various galleries working so you could see some primo examples from Bryce, D/S and Carrara.

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Posted: 18 August 2012 06:19 PM   [ Ignore ]   [ # 12 ]
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Long term goal is to learn enough about bryce to put my girl and her friend in a built environment smile.  Don’t hold breath over that.

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Posted: 18 August 2012 07:30 PM   [ Ignore ]   [ # 13 ]
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good luck to you
Bryce is fun

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Posted: 18 August 2012 10:59 PM   [ Ignore ]   [ # 14 ]
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well, flipped the BG and added a bit of grey-blue lighting, a soft distance light.

did something probably dumb to force more DOF on the BG.. I tilted it.  /shrug.  Seems to have worked some, but an inelegant solution.

added a tiny white star.

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