Area Light with Shader Mixer

heilbuttheilbutt Posts: 0
edited December 1969 in DAZ Studio Discussion

Hello,

I turned a simple plane with the shader mixer into an area light. That works. The plane emits light. But I still see the plane itself in the rendered image. Turn off the option "visible in Renderer" turn also off the light.
How can I make the plane invisible but still have the light?
Thanks for your help.

Comments

  • Richard HaseltineRichard Haseltine Posts: 19,371
    edited December 1969

    What happens if you set Opacity to 0? Failing that you could use a RayIs brick to make it selectively transparent via an If brick.

  • heilbuttheilbutt Posts: 0
    edited December 1969

    That works, thanks a lot.
    In my first attempt I deleted the DAZ Default Material with the opacity property from my shader . But its still needed for exactly that reason.

  • Richard HaseltineRichard Haseltine Posts: 19,371
    edited December 1969

    Oi on the root brick is Opacity - you can just give it a constant value.

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