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Area Light with Shader Mixer
Posted: 18 August 2012 07:47 AM   [ Ignore ]
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Hello,

I turned a simple plane with the shader mixer into an area light. That works. The plane emits light. But I still see the plane itself in the rendered image. Turn off the option “visible in Renderer” turn also off the light. 
How can I make the plane invisible but still have the light?
Thanks for your help.

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Posted: 18 August 2012 08:19 AM   [ Ignore ]   [ # 1 ]
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What happens if you set Opacity to 0? Failing that you could use a RayIs brick to make it selectively transparent via an If brick.

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Posted: 18 August 2012 08:44 AM   [ Ignore ]   [ # 2 ]
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That works, thanks a lot.
In my first attempt I deleted the DAZ Default Material with the opacity property from my shader . But its still needed for exactly that reason.

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Posted: 18 August 2012 09:06 AM   [ Ignore ]   [ # 3 ]
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Oi on the root brick is Opacity - you can just give it a constant value.

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