...unless your hardware is 64 bit compatible, upgrading the OS will be moot. I thought I could so so on my notebook but the chipsets and MB on it are strictly 32 bit. Oh, one can mess with the BIOS but that is something I would not recommend for anyone but the most experienced, as it is easy to kill an MB with one wrong instruction.
Good call. Thanks for reminding us about possible compatibility issues when upgrading. There are so many things to considering in regards to upgrading.
In regards to avoiding render crashes I found a workaround the issue =
* Reduce file size without compromising quality - here’s how;
(1) I reduce the scaling by half (Characters) and it worked perfectly. (2) I also reduce texture files. All this without reducing quality because it’s all a matter of perspective ((size)) since I do not intend to do prints * my work is primarily for HD video * and that size requirement need only be; 1920x1080p in total thereby each texture need only be 512 x 512p.
. Now I’m seeing very good results (no compromise in quality) and no crashes.
. For the exact same scene I managed to reduce total file size from 280,000 down to an easily manageable 80,000.
Point is; I don’t need massive full-scale items and textures (4,000 x 4,000p) in my scenes as my work is intended for HD video format; 1920x1080p.
If you have Photoshop (or another such program) this can be used to reduce the texture file size to only 512p, then save as; .jpg with ‘Max’ highest setting. Saved to a new folder (thereby keep originals intact)! If need be; for close up shots the originals can be used.
I still have a lot of work to do with positioning of items and lighting before I can share my work.