Supersuit Crash

jomrrrojomrrro Posts: 0
edited December 1969 in Technical Help (nuts n bolts)

Hi there' guys. You know, I've being working with Daz for a while. Recently, I got the Supersuit Bundle stuff. Installed, ok. But once I'm going to apply, to merge it on my figure, the siftware crashes helplessly... Please, what can I do? I have Daz 4.0.3.4

Thanks in advance

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,254
    edited December 1969

    What does it say in the Log File about the crash, Help > Troubnleshooting > View Log File?

    How are you trying to load the items, from where exactly?

  • jomrrrojomrrro Posts: 0
    edited December 1969

    HI, thanks for the answer:

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    vie 17. ago 23:06:56 2012
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    vie 17. ago 23:10:29 2012
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    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
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    GL_ARB_shader_objects
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    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
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    GL_ARB_tessellation_shader
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    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm : NOT INITIALIZED
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
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    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
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    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
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    GL_ATI_texture_float
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    GL_EXT_abgr
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    GL_EXT_bindable_uniform
    GL_EXT_blend_color
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    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer : NOT INITIALIZED
    GL_EXT_copy_texture
    GL_EXT_direct_state_access : NOT INITIALIZED
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection : NOT INITIALIZED
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc : NOT INITIALIZED
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod : NOT INITIALIZED
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float : NOT INITIALIZED
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays : NOT INITIALIZED
    GL_WIN_swap_hint
    WGL_EXT_swap_control : NOT INITIALIZED
    WGL_ARB_extensions_string
    WGL_ARB_pixel_format
    WGL_ATI_pixel_format_float
    WGL_ARB_pixel_format_float
    WGL_ARB_multisample
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_ARB_pbuffer
    WGL_ARB_render_texture
    WGL_ARB_make_current_read
    WGL_EXT_extensions_string
    WGL_ARB_buffer_region
    WGL_EXT_framebuffer_sRGB
    WGL_ATI_render_texture_rectangle
    WGL_EXT_pixel_format_packed_float
    WGL_I3D_genlock
    WGL_NV_swap_group
    WGL_ARB_create_context
    WGL_AMD_gpu_association
    WGL_AMDX_gpu_association
    WGL_ARB_create_context_profile
    WGL_NV_float_buffer
    OpenGL features for current hardware:
    OpenGL provider: ATI Technologies Inc.
    OpenGL renderer: ATI Radeon HD 5700 Series
    OpenGL version: 4.1.11259
    Maximum number of lights: 8
    Number of auxiliary buffers: 4
    Number of texture units: 8
    Depth buffer bit resolution: 24
    Maximum OpenGL texture size: 16384 x 16384
    Current OpenGL Texture Quality Setting: Good Performance
    RGBA color bitplane resolutions: 8 8 8 8
    GLSL version: 4.10
    Shadow mapping supported
    VBO supported
    *** Scene Cleared ***
    Loading plug-ins:
    aniMate2.dll
    dz3dbridge.dll
    dz3dconnexion.dll
    dz3dmouse.dll
    dzalignace.dll
    dzassetiofilters.dll
    dzautofit.dll
    dzautoriggerbasic.dll
    dzautoshaderbakeractions.dll
    dzbrycebridge.dll
    dzbvh.dll
    dzcolladax.dll
    dzcomponents.dll
    dzcontentdbeditor.dll
    dzcontentlibrarypane.dll
    dzcr2exporter.dll
    dzcustomizedlg.dll
    dzdelightrenderer.dll
    dzdformeditor.dll
    dzeasyloader.dll
    dzexpexporter.dll
    dzfbxexporter.dll
    dzfiguresetup.dll
    dzgoz.dll
    dzhexagonbridge.dll
    dzimageio.dll
    dzjointeditor.dll
    dzlayerededitor.dll
    dzlayerfilter.dll
    dzmanualshaderbaker.dll
    dzmaptransfer.dll
    dzmorphfollower.dll
    dzmorphloader.dll
    dzmorphloaderpro.dll
    dzobjexporter.dll
    dzoptitexclothbasic.dll
    dzpolygongroupeditortool.dll
    dzprimitives.dll
    dzpropertyeditor.dll
    dzpuppeteer.dll
    dzpz3importer.dll
    dzrenderedit.dll
    dzrenderlibrary.dll
    dzrslshadercompiler.dll
    dzsavefilters.dll
    dzsceneinfo.dll
    dzscriptedrenderer.dll
    dzscriptedsteps.dll
    dzshaderbaker.dll
    dzshaderbuilder.dll
    dzshadereditor.dll
    dzshadermixerbase.dll
    dzshadermixergui.dll
    dzsmartcontentpane.dll
    dzspotrendertool.dll
    dztextureatlas.dll
    dztransferutility.dll
    dzu3dexporter.dll
    dzweightmapbrush.dll
    dzwinvideo.dll
    dzmimicbasic.dll
    dzpowerpose.dll
    WARNING: interface\dialogs\dzbasicdialog.cpp(164): No parent specified for DzBasicDialog!
    WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
    Total class factories: 1064
    WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
    3D mouse support library could not be loaded.
    Creating interface
    Successfully created OpenGL viewport for Viewport1.
    Successfully created OpenGL viewport for Viewport2.
    Successfully created OpenGL viewport for Viewport3.
    Successfully created OpenGL viewport for Viewport4.
    Executing startup script...
    Started in: C:/Program Files (x86)/DAZ 3D/DAZStudio4
    File loaded in 0 min 4.6 sec.
    Loaded file: Genesis.dsf
    DAZ Studio Started
    Creating Pixel Buffer
    Pixel buffer - Width: 1024 Height: 1024
    Compiling OpenGL Shader...
    Fragment Shader:
    Fragment shader was successfully compiled to run on hardware.
    Fragment Shader compiled successfully.
    Linking Shader:
    Fragment shader(s) linked.
    Shader Program successfully linked.

    WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
    WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
    WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
    WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
    WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
    WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
    WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
    +++++++++++++++ DAZ Studio 4.0.3.9 starting +++++++++++++++++
    Platform bits: 32
    Qt Version: 4.7.0
    Running on Windows 7, Build 7600, No Service Pack Installed
    CPU String: GenuineIntel
    Stepping ID = 2
    Model = 5
    Family = 6
    Extended model = 2
    CLFLUSH cache line size = 64
    APIC Physical ID = 4
    The following features are supported:
    SSE3 New Instructions
    MONITOR/MWAIT
    CPL Qualified Debug Store
    Thermal Monitor 2
    x87 FPU On Chip
    Virtual-8086 Mode Enhancement
    Debugging Extensions
    Page Size Extensions
    Time Stamp Counter
    RDMSR and WRMSR Support
    Physical Address Extensions
    Machine Check Exception
    CMPXCHG8B Instruction
    APIC On Chip
    SYSENTER and SYSEXIT
    Memory Type Range Registers
    PTE Global Bit
    Machine Check Architecture
    Conditional Move/Compare Instruction
    Page Attribute Table
    Page Size Extension
    CFLUSH Extension
    Debug Store
    Thermal Monitor and Clock Ctrl
    MMX Technology
    FXSAVE/FXRSTOR
    SSE Extensions
    SSE2 Extensions
    Self Snoop
    Hyper-threading Technology
    Thermal Monitor
    Pend. Brk. EN.
    CPU Brand String: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz
    Cache Line Size = 64
    L2 Associativity = 6
    Cache Size = 256
    Total Physical Memory: 4095 Mb (4294967295)
    Available Physical Memory: 4095 Mb (4294967295)
    Total Virtual Memory: 4095 Mb (4294836224)
    Available Virtual Memory: 3924 Mb (4115427328)
    Current Memory Usage: 24%
    vie 17. ago 23:11:21 2012
    Temp folder: C:/Users/JOHNATHAN/AppData/Roaming/DAZ 3D/Studio4/temp
    Total temp disk size: 1907626 Mb, Available: 1390786 Mb
    Locale: es_ES
    No translator found.
    Reading style definition C:/Program Files (x86)/DAZ 3D/DAZStudio4/resources/style/Main Street.style
    Creating managers
    Reading help index
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio Express/DAZStudioExpressHelp.dsx
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio Standard/DAZStudioStandardHelp.dsx
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio Advanced/DAZStudioAdvancedHelp.dsx
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/onlinehelp.dsx
    Scanning import folders
    Scanning content folders
    Using GLEW 1.5.8
    Supported OpenGL extensions:
    GL_AMDX_debug_output : NOT INITIALIZED
    GL_AMDX_vertex_shader_tessellator : NOT INITIALIZED
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect : NOT INITIALIZED
    GL_AMD_name_gen_delete
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory : NOT INITIALIZED
    GL_AMD_sample_positions : NOT INITIALIZED
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export

  • Richard HaseltineRichard Haseltine Posts: 19,404
    edited December 1969

    You need a newer version of DAZ Studio - that is quite an old version and the Supersuit did indeed cause it to crash.

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