Wow. After watching the bits about dynamic hair (in celebration to Phil W’s great, new release) I made my first foray into making my own aside from adding some full-body fur to a monster way back when. This two foot plus long, curly hair is exactly what I’ve been asking of the PA community for Genesis - while they were wondering what folks wanted. Many others joined in on the request - so perhaps it’s just hard to do for Genesis? Maybe make that one myself, too. But this one is on my favorite V4 character - and it looks great. Doing a test render now of a short (just over two seconds) animation stepping into and completing one little walk cycle - just to see how well it behaves in an animation (I just don’t do stills except for test renders).
When I posted my displeasure with Carrara’s dynamic hair, back when I made the furry monster, NASSOS corrected me; informing me that it was my settings that were to blame - and that it takes some tweaking to get the exact result depending upon the hair and the motions involved. This time there was no apparent dis-pleasurable ‘bouncing’ and seems to be behaving very nicely in the assembly room. we’ll see how the render turns out
Hair for Genesis is no more difficult than for any other character - and I just released my first one for Genesis. Although in some ways it seems a little premature, given that C8.5 is still in Beta and not fully released yet.
I’ll be interested to see your animation - the notorious “wind tunnel” effect is (I believe) a function of having too many polygons to calculate collisions with, and I have only really had success when using a lower polygon proxy figure as the collision object, and not the main figure. Although the Genesis base is lower poly (it then uses sub-division to smooth the mesh), it was still too high in my tests to give a good animated result directly.
The hair itself renders much faster than the conforming solution currently used - which, like most conforming hair, uses a lot of alpha. Plus the fact that I have to use three separate figures of the hair to achieve the length, fullness and shape while maintaining good custom morph capabilities - which may end up being more valuable to me in the long run, but I really like the look of the dynamic hair above!
below - Three figures of Angelica Hair, each custom shaped and morphed for many motion situations.
In the middle of another simulation test render and I’m wondering if one should be applying some subtle directional (or other) forces in the scene to act as a mock gravity, with one or two behaving as a slight breeze, or even a motion breeze? Anyone play with hair in animations enough to know?
You can set gravity under the Scene/Physics tab - it is set to normal gravity by default, and this applies in the hair room so there is no need to add a force for gravity. Up to you whether to add wind. If your character is moving, there should be natural air resistence which can be set in the hair/dynamics parameters.
I figured that a great way to get an idea about more of what Carrara has to offer would be to finally buy Phil W’s “Advanced Carrara Techniques” video series by Infinite Skills(teacher: Phil Wilkes), from right here, at Daz3d.
I will second and triple that thought! Phil’s training is extremely helpful.
I just finished the Advanced Training series and was left in awe, especially with the final “Hello, I’m Phil Wilkes…” video. Love it!
You certainly got your wish regarding passing along enthusiasm and inspiration in this artist, as well as giving me some extremely useful skills to help me in my Carrara endeavors for the rest of my life. Thanks!
You say in that final video that Carrara is currently your favorite program. Is that still the case? Have you tried the 8.5 beta?
Personally, I don’t feel as if there even is another program like Carrara. It seems to stand alone and is yet surprisingly under-sold. This totally flabbergasts me! One little tour of Carrara’s interface containing its true wealth of tools and I’ve been hooked ever since. Well, my band is all the way in northeast Wisconsin, but I’d welcome you and your keys on our stage anytime! If your ever near Door County, contact me and I’ll hook you up - I know that you know many of our tunes! We’re just a ‘Get-up-and-dance’ pop rock band playing across many years and styles.