If I purchase GenerationX.and the Genesis Generation 3 Add on bundle, could I use head morph sets (like that available from Predatron) to add new head morphs to M3 and then apply those new morphs to Genesis?
And if so, could these morphs be applied/blended with any Genesis figure or if Predatron’s morphs were for M3, could they only be applied to a Genesis figure set to its M3 morph?
Will this work in conjunction with Texture Converter 2?
Will this work in Carrara 8.5?
And finally, can you tell us if you’ll be involved in this month’s PA sale or is that secret info?
GenX may transfer any morph from one of the supported figures to Genesis. So, with the M3 add-on for GenX and the M3 base shape for Genesis, you can have any shape for M3 also on Genesis.
Because the morphs are transferred relative to the shape of the original figure, the morph only has the same shape when Genesis was morphed to the shape of that original figure before. Of course, you can nonetheless blend the morphs with any other Genesis morphs, however results may vary.
GenX doesn’t have anything to do with textures. So if you get a texture to Genesis with TC2, you can use it with morphs transferred by GenX.
I don’t know if or how well Genesis works with Carrara 8.5. GenX creates regular morphs for Genesis, so you can use them with any application that supports Genesis and its morphs.
If I were to be involved in the PA sale, I should know, so I think I’m not.
luxgabu: I would need a side by side image of the original morph and the transferred morph to get an idea what might have gone wrong. Please note that the new feature only gets the morph values from the figure in the scene. You still have to inject morphs (like the custom head morph from Clown Clan) into GenX directly by using the INJ pose.
OK, here is an example:
on the right
M4 +base +morphs++ +jesterbody +jesterhead
those morphs also dragged to genx pane then:
‘get values from figure’ ‘transfer on for nonzero’ ‘create single morph’ ‘transfer’
but when created genx morph applied to genesis figure base +male +M4, I get the figure on the left which shows some strange changes to the body only
luxgabu: I would need a side by side image of the original morph and the transferred morph to get an idea what might have gone wrong. Please note that the new feature only gets the morph values from the figure in the scene. You still have to inject morphs (like the custom head morph from Clown Clan) into GenX directly by using the INJ pose.
OK, here is an example:
on the right
M4 +base +morphs++ +jesterbody +jesterhead
those morphs also dragged to genx pane then:
‘get values from figure’ ‘transfer on for nonzero’ ‘create single morph’ ‘transfer’
but when created genx morph applied to genesis figure base +male +M4, I get the figure on the left which shows some strange changes to the body only
I am obviously doing something wrong, but what?
I think on Genesis you should turn off the base male morph. When I use the V4 morphs I’ve converted, I only need to dial up the V4 genesis figure.
Look for the jesterhead only dial. I get that when i use custom head morphs. And when i use it for V4, it’s the same for me as riftwitch, I only access the victoria 4 dial and leave the female one alone.
luxgabu: JOdel: GenX doesn’t support PMD morph injections. You may inject the morphs in Poser, then save the figure with the injected morphs as a new CR2 that can be loaded by GenX.
Huh. That might be worth it. It’s a nice package that gives the figure nice visible knuckles, and bones in the hands and feet. Would like to get that into a dial in Studio. The other package with the magnets is probably a dead loss, unless one can save the that modified figure as a cr2 from Poser.
luxgabu: If hardly anything changes, either some morphs were not loaded correctly into GenX, or some values were not set. After loading and applying everything into GenX, use the morph list to verify all morphs are loaded, selected, and have the correct value.
luxgabu: JOdel: GenX doesn’t support PMD morph injections. You may inject the morphs in Poser, then save the figure with the injected morphs as a new CR2 that can be loaded by GenX.
Huh. That might be worth it. It’s a nice package that gives the figure nice visible knuckles, and bones in the hands and feet. Would like to get that into a dial in Studio. The other package with the magnets is probably a dead loss, unless one can save the that modified figure as a cr2 from Poser.
And Ockham’s python script for spawning morph targets from magnets (I hope it works in your Poser version): http://ockhamsbungalow.com/Python/
(search for Save Mag Morphs)
luxgabu: JOdel: GenX doesn’t support PMD morph injections. You may inject the morphs in Poser, then save the figure with the injected morphs as a new CR2 that can be loaded by GenX.
Huh. That might be worth it. It’s a nice package that gives the figure nice visible knuckles, and bones in the hands and feet. Would like to get that into a dial in Studio. The other package with the magnets is probably a dead loss, unless one can save the that modified figure as a cr2 from Poser.
And Ockham’s python script for spawning morph targets from magnets (I hope it works in your Poser version): http://ockhamsbungalow.com/Python/
(search for Save Mag Morphs)
Flagged them. But that first is only for Windows. I use a Mac.
The MorphExchange tool, while stating it is for Windows is actually a Java jar file, which will start on Mac OS X. Just double click the JAR file (coffee cup icon) within the extracted directory. Tested on Mac OS X 10.7.4 Lion.