DAZ Studio 4.5 SDK Production Release (4.5.0.114)

rbtwhizrbtwhiz Posts: 965

The DAZ Studio 4.5 SDK* is now available to the general public.

This IS the Production Release of the DAZ Studio 4.5 SDK. Plugins can be built against this version and submitted for serial number prefix assignment, building of installers, smoke testing, public beta and final versions. Any plugins built against this Production Release CAN be published in the store for purchase. Plugins developed using this SDK require a binary compatible version of DAZ Studio 4.5 Pro. Earlier versions of DAZ Studio 4.x are NOT binary compatible with this SDK. All plugins will need to be compiled against the Production Release of DAZ Studio 4.5, using this release of the DAZ Studio 4.5 SDK.

*The SDK is required for building compiled plugins for DAZ Studio. It is NOT required to author DAZ Script files. For more information on DAZ Script please see this post.

-Rob

Post edited by rbtwhiz on

Comments

  • Mage 13X13Mage 13X13 Posts: 284
    edited December 1969

    I would like to know what the requirements are for the machine this is to be installed on. Also a question I have is whether the production release of DAZ Studio 4.7 Pro is a binary compatible version?

    I have been looking at the DAZ Studio 4.5 SDK in the store and have read the included text in the promo several times. I am thinking about getting it and seeing if I can do something with it. As the promo indicates that basic instructional documentation is included, it sounds like it might be something I can use.

    I await your reply.

  • dtammdtamm Posts: 126
    edited December 1969

    I would like to know what the requirements are for the machine this is to be installed on. Also a question I have is whether the production release of DAZ Studio 4.7 Pro is a binary compatible version?

    I have been looking at the DAZ Studio 4.5 SDK in the store and have read the included text in the promo several times. I am thinking about getting it and seeing if I can do something with it. As the promo indicates that basic instructional documentation is included, it sounds like it might be something I can use.

    I await your reply.

    You can install it on any Windows or Mac machine. To use it on Windows you will need Visual Studio 2010. On Mac, XCode3 is recommended but some people are using XCode4 or 5. The requirements to run DAZ Studio are also relevant.

  • Mage 13X13Mage 13X13 Posts: 284
    edited December 1969

    dtamm said:
    I would like to know what the requirements are for the machine this is to be installed on. Also a question I have is whether the production release of DAZ Studio 4.7 Pro is a binary compatible version?

    I have been looking at the DAZ Studio 4.5 SDK in the store and have read the included text in the promo several times. I am thinking about getting it and seeing if I can do something with it. As the promo indicates that basic instructional documentation is included, it sounds like it might be something I can use.

    I await your reply.

    You can install it on any Windows or Mac machine. To use it on Windows you will need Visual Studio 2010. On Mac, XCode3 is recommended but some people are using XCode4 or 5. The requirements to run DAZ Studio are also relevant.


    OK, I looked into Visual Studio 2010 and have found that it costs far more than I can afford. For that reason, I must decide against getting the DAZ Studio 4.5 SDK .
    Thank you for your reply and the info you have provided. You have given me the means to make a wise choice, though it is not what I was hoping for.

  • rbtwhizrbtwhiz Posts: 965
    edited December 1969

    Visual Studio Express

    Visual C++ 2010 Express (limited to 32-bit compiler)

    -Rob

  • Takeo.KenseiTakeo.Kensei Posts: 953
    edited December 1969

    I have a question regarding the SDK : is there a possibility to get the SDK documentation as qch file for intergration inside QTCreator?

  • bdsingerbdsinger Posts: 2

    I notice in the release notes for new versions of DAZ Studio (for insance <http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_9_2_70>; but any recent update will do) they mention updating the SDK, including some fixes I think I would benefit from. Is this an internal SDK that is not released? I don't see the changes in the SDK I have installed, which as far as I know is the most recent publicly available one (4.5.0.114, as per this thread).

  • samurlesamurle Posts: 31
    edited June 3
    bdsinger said:

    I notice in the release notes for new versions of DAZ Studio (for insance <http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_9_2_70>; but any recent update will do) they mention updating the SDK, including some fixes I think I would benefit from. Is this an internal SDK that is not released? I don't see the changes in the SDK I have installed, which as far as I know is the most recent publicly available one (4.5.0.114, as per this thread).

     

    I'm sure they have an internal one.

    They haven't posted a new C/C++ SDK, since 2012, four years ago.  It still works, but the docs are outdated, lots of undocumented  class types (DzUberIrayMaterial??), and the newest C/C++ compilers don't compile the SDK out of the box anymore.  Need several fixes just to get it working.  I don't know why they have left it in such an abandoned state.

    Apple does their very best to break their OS every year, so I think we should at least get an updated SDK at least once a year, just to stay current.  And after 4 years, I'm sure the Qt version is outdated too.

    Post edited by samurle on
  • bdsingerbdsinger Posts: 2

    Thanks. I guess we're lucky to have any sort of plugin api exposed at all, DAZ doesn't have to do that (Apple has retired plugins for some apps like Mail). I guess in the rendering space it does seem pretty common to have a vibrant plugin community (maya, blender etc) but I'll take what I can get!

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