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V3 skin on V4 ... possible?
Posted: 30 November 2012 10:11 AM   [ Ignore ]   [ # 16 ]
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Someone COULD create V3 UVS for Genesis… Now, I’m no good at doing that.  But since Genesis supports multiple UVS, it can be done.  And UVMapper can be used to share those UVS without sharing the actual mesh.  That said, it’s not going to be perfect, just like the V4 UVS on Genesis are not a perfect match.

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Posted: 30 November 2012 11:38 AM   [ Ignore ]   [ # 17 ]
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Remapping Genesis to take V3 uv’s is tricky…I’ve been noodling away at it for kicks in my spare time, but the actual mesh layout is different, particularly around the neck seam, which is where the head & body maps are split for V3.  So you get a creepy frankensteiny throat or back-of-head no matter where you decide to split it, not a nice clean line.

Texture converter 2 works very well for me, but of course it would be nice to be able to just load up existing MATs without extra steps

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