Apparently, according to a member here who works with UV mapping, it’s very difficult setting up a set for a figure base like Genesis. Reasons being that the way Genesis and Gen 4’s maps are “sliced” are proportionate to each other, where Gen 3’s is not. It’s not impossible, but it would be a great deal of work that the team may not be willing to spend that much time on.
This is why even with TC2, people have reported that applying a Gen 3 texture to a shape not designed for that figure will cause warping. This is why I always hold off investing in it myself. I would like nothing more than to use my S3, D3, A3, and H3 textures again, but I don’t want my characters to look like Picasso either just because I’m using them on a Gen 4 or 5 shape…
depending on teh texture, it CAN cause a bit of warping. But I’ve found the majority are passable - mind you, I’ve only been converting from V3 to V4 (and then using the V4 result on genesis). Also, I don’t do realistic up-close nudes, where if there is a flaw in a texture, it’s immediately obvious.
A couple of links where I’ve converted V3 textures to V4:
The Prize
- V3 skin texture converted to V4 in TC2, and used on Genesis
Welcome to the Carnival
- on the female character, same again (V3 -> V4 in TC2, then used on Genesis)
Dark Secrets
- V3 texture to V4 via TC2, used on V4
There’s a LOT more in my gallery, showing V3 to V4/Genesis.
Basically I converted all my _samildinach_ V3 textures to V4 via the TC2, and I continue to use them; both on V4 and on Genesis.
I did have one spectacular failure - it was a Vali V3 character called “Borg” or something like that, where the texture consisted of stripes across the torso and hips, simulating an outfit. The stripes did NOT line up correctly, no matter what I did. But I have found the vast majority of my V3 textures convert 99.9% happily to V4. I rarely convert plain textures - all the textures I do convert are similar to _samil’s,where they are fantasy type textures, with more than just one-colour skin, or plain makeup.
Those are rather interesting, I must admit. However, those are just one version of Victoria to another, so of course it looks alright there. But what would happen if I tried to apply something like an Aiko 3 texture to an Aiko 4 with a significant blending of V4 and S4 with some Evolutionary Morphs?
Either way, I may finally cave in and decide to give it a try myself once the sale occurs.
Those are rather interesting, I must admit. However, those are just one version of Victoria to another, so of course it looks alright there. But what would happen if I tried to apply something like an Aiko 3 texture to an Aiko 4 with a significant blending of V4 and S4 with some Evolutionary Morphs?
Either way, I may finally cave in and decide to give it a try myself once the sale occurs.
you got me there, i have no idea. Although teh morphs shouldn’t make a difference?
I remember something about the Aiko 3 mats….there are problems with the legs/hip when putting on V3 I think, so you may have problems ...I THINK.
Remember the 30 day refund policy - you could pick it up, convert madly and see what you think, and if it’doens’t do what you want, return it.
Hmm I remember converting a goth M3 texture to V4 also….I was mainly interested in the face texture for it tho as she was fully clothed.
Those are rather interesting, I must admit. However, those are just one version of Victoria to another, so of course it looks alright there. But what would happen if I tried to apply something like an Aiko 3 texture to an Aiko 4 with a significant blending of V4 and S4 with some Evolutionary Morphs?
Either way, I may finally cave in and decide to give it a try myself once the sale occurs.
Doesn’t matter, A3 and V3 UVmaps are almost identical, V4/A4/S4 are the same UVmap. Now, with Genesis even a V4 UVmap can get distorted with an extreme shape, but that’s a separate issue.
ETA: The issue with A3/H3 UVmaps vs. the other Gen 3 figures is that A3/H3 have an extra material zone for the legs, but it’s just an issue of telling them to use the same body texture jpg for the extra zone.
For what its worth, my experience with the original texture converter is that it is very good for organic textures like makeup or furry skins and very bad for uniform type jumpsuits.
And according to today’s email (which also contains a teaser for Stephanie 5) from DAZ, I was off by about two months. Apparently it starts September 1. So assuming 3DUniverse is in the sale, you won’t have to wait more than six weeks at the outside, if they go the last day of the sale.
For what it’s worth, with M3 to M4 conversions using Texture Converter 2, I’ve found that you get some very noticeable stretching on the back of the head, so you absolutely must use a full head of hair on the character, but that covers it. You also get some stretching from the armpit into the chest. It isn’t in an of itself all that noticeable; I saw it because the texture that I converted was photo-referenced and had armpit hair, which got stretched into this weird topiary line across the bottom of his pectorals. With a hairless texture, I don’t think that would be all that noticeable.
And according to today’s email (which also contains a teaser for Stephanie 5) from DAZ, I was off by about two months. Apparently it starts September 1. So assuming 3DUniverse is in the sale, you won’t have to wait more than six weeks at the outside, if they go the last day of the sale.
For what it’s worth, with M3 to M4 conversions using Texture Converter 2, I’ve found that you get some very noticeable stretching on the back of the head, so you absolutely must use a full head of hair on the character, but that covers it. You also get some stretching from the armpit into the chest. It isn’t in an of itself all that noticeable; I saw it because the texture that I converted was photo-referenced and had armpit hair, which got stretched into this weird topiary line across the bottom of his pectorals. With a hairless texture, I don’t think that would be all that noticeable.
I found some really cool, old-school scifi mats for V3 that I’d like to put on my V4 characters. How hard would that really be?
If the mats are for Vorg (http://www.sparkyworld.co.uk/3d2own.htm) - I was able to put all these mats on A3 (thanks fixmypcmike) with very good results. Try loading the head and body mats (in appropriate areas of surfaces tab) as bump mats & adjusting to 100%, -.5, +.5. Turn off eyebrows.