My understanding was that Paolo intends to update Reality 2.x to work in 4.5, and that it’s Reality 3 for DS that will follow the release of Reality 3 for Poser.
... insisting that ...) plugin developers have to recompile and link their code..
This is common in software and is almost ‘always’ the case, be it MS, Apple, etc etc etc… It is unfortunately just the nature of the beast for many reasons. It is also why many people put off upgrading until the items they need are supported.
The other side of this is that eventually the older stuff is no longer supported and people get upset about that (me included at times,) but it is also just part of the nature of growth and change.
I copy the list to Evernote. It makes it fast to search through for any item. But, that just lets me find a given item. Version information could be handled much better unfortunately. Specifically, it would be nice if the order history automatically had a way to show what items you have downloaded that there is an update available for. We can only hope
Just saw Panther’s post… well I cast my vote for this feature as high priority, along with an installer which saves my preferences so I don’t have to keep putting them in every time, and that lets me batch install, preferably from 7z/rar files I’ve reorganized to my taste ;p
Sounds very good and is already downloaded, but will not be installed until at least Reality is updated.
I loved to play around with the first Betas and the possibility to connect to C8.5 but had to switch back to use my PlugIns.
Will there be a thread where those updates will be announced (no discussion, simply posting the actual updates)?
I am waiting at least for GenX and Reality until I can update.
100% agreed. That’s exactly what is needed ... BUT ... this situation shouldn’t have arisen in the first place!
At this point 4.5 is just not useable for anybody who has existing 4.x plugins and this is a problem that I blame 100% on inept software development practices at DAZ. By insisting that, for every version released (whether it be a major build or point release) plugin developers have to recompile and link their code, DAZ have basically created an unsupportable product.
Sorry to everyone who worked hard on this build, but it’s true.
The only way to not have an SDK change and not require a recompile is to not advance and improve the software.
The only way to not have an SDK change and not require a recompile is to not advance and improve the software.
Incorrect. There’s many software companies, such as Adobe, which has advances in software but you can still drop in filters and plugins from previous versions so people don’t lose their investments and time waiting for new versions of plugins… and hope the developer does update their plugins.
The software really needs to be written so that plugins, especially when they are calling the same methods that have not been depreciated, still run without needing recompilation. Things such as this speed adoption of software and allow for people to quickly upgrade; constantly recompiling and changing formats slows it down. The nature of your software is modular; as a software developer, there’s really no excuse for the constant changing and recompiling that DS does. Those plug in modules really need to snap in place and run, if those calls are still available to it.
My understanding was that Paolo intends to update Reality 2.x to work in 4.5, and that it’s Reality 3 for DS that will follow the release of Reality 3 for Poser.
He stated on the Renderosity forums that he is currently compiling and testing Reality2.5. He just got the SDK yesterday, since there was no advance release of it. So he has to compile 4 versions (32/64bit for Mac & Windows) and test them all to make sure they still work with new features such as instancing/group node/etc.
Since there is no change in the Reality2 software itself, other than to compile it for the new SDK, it should be out fairly quickly.
You can load old files from 4.0 into 4.5. I never had a problem with any of mine in 4.5rc3. But once you save as as a .duf file, those cannot be loaded into daz4.0.
That’s because .duf was not implemented in 4.0. I agree on the plugin part, but I guess most will show up in a few days, shaders too, but duf is such a leap ahead, I cant say this enough, .duf is vital to make your own home render farm for DS, as long as you dont render using 3Delight standalone renders.
Yeah, I’m trying to figure out how I can work a couple of AMD machines with Radeon 7970’s into my budget, to have a mini-farm. According to Tom’s Hardware review, they blow away even the new high end NVIDIAs for luxrendering. Add Vue and a couple rendercows to them and I think I could have a much faster workflow.
Oh, and my new avatar is proof that FaceGen still works fine with Daz4.5.
The only way to not have an SDK change and not require a recompile is to not advance and improve the software.
Incorrect. There’s many software companies, such as Adobe, which has advances in software but you can still drop in filters and plugins from previous versions so people don’t lose their investments and time waiting for new versions of plugins… and hope the developer does update their plugins.
The software really needs to be written so that plugins, especially when they are calling the same methods that have not been depreciated, still run without needing recompilation. Things such as this speed adoption of software and allow for people to quickly upgrade; constantly recompiling and changing formats slows it down. The nature of your software is modular; as a software developer, there’s really no excuse for the constant changing and recompiling that DS does. Those plug in modules really need to snap in place and run, if those calls are still available to it.
That’s semi true, but remember that Photoshop plugins don’t have much access to the internal methods, data and structures of PS - they pretty much get the current layer, its mask, and some memory to work in as I understand it. Plugins that do do more have often had to wait for updates before they will work in a new version of PS for that reason. The same is true for many other applications - plugins that re tightly integrated, or plugin architectures that allow tight integration, tend to be version-specific.
The only way to not have an SDK change and not require a recompile is to not advance and improve the software.
Incorrect. There’s many software companies, such as Adobe, which has advances in software but you can still drop in filters and plugins from previous versions so people don’t lose their investments and time waiting for new versions of plugins… and hope the developer does update their plugins.
The software really needs to be written so that plugins, especially when they are calling the same methods that have not been depreciated, still run without needing recompilation. Things such as this speed adoption of software and allow for people to quickly upgrade; constantly recompiling and changing formats slows it down. The nature of your software is modular; as a software developer, there’s really no excuse for the constant changing and recompiling that DS does. Those plug in modules really need to snap in place and run, if those calls are still available to it.
That’s semi true, but remember that Photoshop plugins don’t have much access to the internal methods, data and structures of PS - they pretty much get the current layer, its mask, and some memory to work in as I understand it. Plugins that do do more have often had to wait for updates before they will work in a new version of PS for that reason. The same is true for many other applications - plugins that re tightly integrated, or plugin architectures that allow tight integration, tend to be version-specific.
However, that still doesn’t take away from plugins that access the same non-depreciated methods shouldn’t require recompilation. The sdk is the interface to the internal code of the program; so if a plugin is making the same calls there really isn’t a reason to recomplile unless there’s some new feature the plugin wants to take advantage.
I will download DS 4.5 but not installing. I will wait when (and if) all my plugins and shaders will be updated. Due to the tiring download finding procedure (over 3000 items on my itemized order history - DAZ should look to Renderosity or even better RDNA, in former times also DAZ had a great update service) it will last hours until i find and download them.
I don“t think that there is a big advantage between DS4Pro and DS4.5Pro to endure the procedure of deleting the old one and installing the new without knowing if it works as well as the old one. Besides this it is always irritating when in just so short intervals arrive always new updates without compatible plugins (DS3, DS4, DS4.5)
DS4 works great, i will wait for future developments.