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Moon Surface Tutorial
Posted: 29 August 2012 12:46 PM   [ Ignore ]   [ # 16 ]
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shaykall - 16 August 2012 04:39 AM

Being a bit of a Sci Fi junky I just looked at part one of a three part tutorial on making a Moon Surface in Vue at geekatplay, I thought It might be possible to transpose the techniques, but found it was a bit more than I can understand.
Does anyone know if there is a Moon Surface tutorial in Bryce?

Thanks in advance

I don’t know about tutorials for specifically making a moon surface scene but if you know how to work with Bryce and it’s terrains there are products available that make building a moon surface scene very easy. Here are some terrainn samples from two different products for Bryce. The first image uses a product called Planet Scapes that doesn’t appear to be available for purchase any more. The second comes from a product still available called Tectonics Evolved Vol 2 Sci Fi. Now the textures applied are from the first product. So they’re not available either but I’m sure one can find moon like materials out there for free and there are other moon related products that probably also contain lunar materials such as:

http://www.daz3d.com/shop/software/bryce/moon-landings-40th-anniversary

The material applied in the first picture appears to create small craters suitable for viewing from a distance, using bump maps. The material in the second picture is just something similar to the moon surface but no craters via bump.

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lunarsample1.jpglunarsample2.jpg
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Posted: 05 September 2012 02:56 AM   [ Ignore ]   [ # 17 ]
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LordHardDriven - 29 August 2012 12:46 PM
shaykall - 16 August 2012 04:39 AM

Being a bit of a Sci Fi junky I just looked at part one of a three part tutorial on making a Moon Surface in Vue at geekatplay, I thought It might be possible to transpose the techniques, but found it was a bit more than I can understand.
Does anyone know if there is a Moon Surface tutorial in Bryce?

Thanks in advance

I don’t know about tutorials for specifically making a moon surface scene but if you know how to work with Bryce and it’s terrains there are products available that make building a moon surface scene very easy. Here are some terrainn samples from two different products for Bryce. The first image uses a product called Planet Scapes that doesn’t appear to be available for purchase any more. The second comes from a product still available called Tectonics Evolved Vol 2 Sci Fi. Now the textures applied are from the first product. So they’re not available either but I’m sure one can find moon like materials out there for free and there are other moon related products that probably also contain lunar materials such as:

http://www.daz3d.com/shop/software/bryce/moon-landings-40th-anniversary

The material applied in the first picture appears to create small craters suitable for viewing from a distance, using bump maps. The material in the second picture is just something similar to the moon surface but no craters via bump.

Hi Lord :}

Thanks for the links, I am looking into them, I am still trying to create the moon landscape, I have gone back to the Bryce Artists pdf all 1300 odd pages to try and figure out the DTE (that is my biggest headache / fear at the moment)  also trying to get a grip with Bryce.  I would like to try and create the craters in Bryce itself,

  In the Vue tutorial where I got this idea from
He brought in a terrain
Zeroed it so it was flat
then added Noise and chose Veronoi (altitude) which gave the terrain for want of a better word bubbles all over the terrain.
Next he added a filter node, then edited the filter, zeroed the line in the graph, this then flattened the bubbles but left the contours then double clicked on the graph line added some points which could then be moved up a little and this created the craters.
I have toyed with the idea of using GIMP the create black and white circles and bringing it in as a picture in the Terrain editor and let that create the craters, or even make a brush and paint them in but cannot remember how to do that in Bryce (so back to the manual LOL)

Again thank you for the help. always appreciated.

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Posted: 05 September 2012 07:31 AM   [ Ignore ]   [ # 18 ]
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shaykall - 05 September 2012 02:56 AM
LordHardDriven - 29 August 2012 12:46 PM
shaykall - 16 August 2012 04:39 AM

Being a bit of a Sci Fi junky I just looked at part one of a three part tutorial on making a Moon Surface in Vue at geekatplay, I thought It might be possible to transpose the techniques, but found it was a bit more than I can understand.
Does anyone know if there is a Moon Surface tutorial in Bryce?

Thanks in advance

I don’t know about tutorials for specifically making a moon surface scene but if you know how to work with Bryce and it’s terrains there are products available that make building a moon surface scene very easy. Here are some terrainn samples from two different products for Bryce. The first image uses a product called Planet Scapes that doesn’t appear to be available for purchase any more. The second comes from a product still available called Tectonics Evolved Vol 2 Sci Fi. Now the textures applied are from the first product. So they’re not available either but I’m sure one can find moon like materials out there for free and there are other moon related products that probably also contain lunar materials such as:

http://www.daz3d.com/shop/software/bryce/moon-landings-40th-anniversary

The material applied in the first picture appears to create small craters suitable for viewing from a distance, using bump maps. The material in the second picture is just something similar to the moon surface but no craters via bump.

Hi Lord :}

Thanks for the links, I am looking into them, I am still trying to create the moon landscape, I have gone back to the Bryce Artists pdf all 1300 odd pages to try and figure out the DTE (that is my biggest headache / fear at the moment)  also trying to get a grip with Bryce.  I would like to try and create the craters in Bryce itself,

  In the Vue tutorial where I got this idea from
He brought in a terrain
Zeroed it so it was flat
then added Noise and chose Veronoi (altitude) which gave the terrain for want of a better word bubbles all over the terrain.
Next he added a filter node, then edited the filter, zeroed the line in the graph, this then flattened the bubbles but left the contours then double clicked on the graph line added some points which could then be moved up a little and this created the craters.
I have toyed with the idea of using GIMP the create black and white circles and bringing it in as a picture in the Terrain editor and let that create the craters, or even make a brush and paint them in but cannot remember how to do that in Bryce (so back to the manual LOL)

Again thank you for the help. always appreciated.

Well when it comes to unravelling the mysteries of the DTE David Brinnen is probably the best resource here in the forums. Even then though it’s a very powerful tool capable of doing alot. From my limited knowledge of Bryce and what you’re describing though it sounds like the terrain editor is where you should focus more of your energies. The idea you mentioned of making the black and white circles in GIMP and then using that as the starting point for the terrain editor sounds like a good idea although I’m not sure how exactly one would do that to get the final result of realistic looking crators. good luck though.

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Posted: 06 September 2012 03:59 AM   [ Ignore ]   [ # 19 ]
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LordHardDriven - 05 September 2012 07:31 AM
shaykall - 05 September 2012 02:56 AM
LordHardDriven - 29 August 2012 12:46 PM
shaykall - 16 August 2012 04:39 AM

Being a bit of a Sci Fi junky I just looked at part one of a three part tutorial on making a Moon Surface in Vue at geekatplay, I thought It might be possible to transpose the techniques, but found it was a bit more than I can understand.
Does anyone know if there is a Moon Surface tutorial in Bryce?

Thanks in advance

I don’t know about tutorials for specifically making a moon surface scene but if you know how to work with Bryce and it’s terrains there are products available that make building a moon surface scene very easy. Here are some terrainn samples from two different products for Bryce. The first image uses a product called Planet Scapes that doesn’t appear to be available for purchase any more. The second comes from a product still available called Tectonics Evolved Vol 2 Sci Fi. Now the textures applied are from the first product. So they’re not available either but I’m sure one can find moon like materials out there for free and there are other moon related products that probably also contain lunar materials such as:

http://www.daz3d.com/shop/software/bryce/moon-landings-40th-anniversary

The material applied in the first picture appears to create small craters suitable for viewing from a distance, using bump maps. The material in the second picture is just something similar to the moon surface but no craters via bump.

Hi Lord :}

Thanks for the links, I am looking into them, I am still trying to create the moon landscape, I have gone back to the Bryce Artists pdf all 1300 odd pages to try and figure out the DTE (that is my biggest headache / fear at the moment)  also trying to get a grip with Bryce.  I would like to try and create the craters in Bryce itself,

  In the Vue tutorial where I got this idea from
He brought in a terrain
Zeroed it so it was flat
then added Noise and chose Veronoi (altitude) which gave the terrain for want of a better word bubbles all over the terrain.
Next he added a filter node, then edited the filter, zeroed the line in the graph, this then flattened the bubbles but left the contours then double clicked on the graph line added some points which could then be moved up a little and this created the craters.
I have toyed with the idea of using GIMP the create black and white circles and bringing it in as a picture in the Terrain editor and let that create the craters, or even make a brush and paint them in but cannot remember how to do that in Bryce (so back to the manual LOL)

Again thank you for the help. always appreciated.

Well when it comes to unravelling the mysteries of the DTE David Brinnen is probably the best resource here in the forums. Even then though it’s a very powerful tool capable of doing alot. From my limited knowledge of Bryce and what you’re describing though it sounds like the terrain editor is where you should focus more of your energies. The idea you mentioned of making the black and white circles in GIMP and then using that as the starting point for the terrain editor sounds like a good idea although I’m not sure how exactly one would do that to get the final result of realistic looking crators. good luck though.


Well when it comes to unravelling the mysteries of the DTE David Brinnen is probably the best resource here in the forums

  I can’t argue with that, he is good isn’t he.. At the moment I am following some tips from Horo in making tiled terrains, but will get back to the DTE.. smile

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