Hi all ![]()
I’ve just completed rigging my first tri-ax model in DS 4.0.3.47 - it went very well and I must congratulate Daz staff on the improvements on the improvements over DS3 Figure Setup - with a couple of exceptions.
When testing, I found one bone which was wrongly parented - very easy to make this mistake when you have over 80 bones and the hierarchy lines and parenting don’t show, as they did previously.
With the old FST, this was easy enough to fix - just “copy from selected”, fix then “copy to selected”. I don’t find any such option in this version and they only way I can get it “fixed” is to create a new figure. This gives a duplicated figure with the bones correctly placed, but they are in default position and all the weight-mapping is gone, which means that I’d gave to go through the whole process again.
Please tell me there is a method of fixing such errors without going to such lengths - and is there any method of checking parenting, other than eyeballing a very complex structure?
In fact, is there any in-depth documentation on the CCT? All I’ve seen are a couple of superficial tuts.
Any advice will be gratefully received:-)


