Richard Haseltine - 16 August 2012 01:16 PM
A Linear point light is one where the light gets dimmer in proportion to the distance from the source, or fades out with distance between start and end distances. A regular point light has inverse square falloff, like a real light - if the distance from the source doubles, the brightness drops to a quarter. Linear lights are less realistic, but more controllable, than standard point lights.
But my question was, how do I create a linear point light when the point light loads circular?