Perhaps change the direction of the lights slightly. Looks like the light is right on it so it’s bouncing allot and creating that glare making your flame ambiance explode too much. Also check your Ambient settings too, if you have those up too far you will get a washed out glow. Another thing to try is change your Lighting Model from Plastic to another type and keep experimenting with that. I think Matte would be TOO dull but then again that’s where your Ambiance might come in handy by setting that up slightly, like around 25 and see what happens.
Ivy has a good point. A Grey diifuse colour or reduce the Diffuse strength donw to 80% or so might have an effect.
That is the trouble with not having the item we can’t look at it and test it ourselves. Also not knowing exaxlty what your light set up entails does make troubleshooting a little harder.
I urge you to stick with this as you will learn a lot from it and it is possible to do.
Put the diffiuse at 0
Glossiness at 0
Specular at 0
Ambiant color white at 100 and put the flame texture in it and it should be working with any light you put
Ivy has a good point. A Grey diifuse colour or reduce the Diffuse strength donw to 80% or so might have an effect.
That is the trouble with not having the item we can’t look at it and test it ourselves. Also not knowing exaxlty what your light set up entails does make troubleshooting a little harder.
I urge you to stick with this as you will learn a lot from it and it is possible to do.
Thanks! Turning the diffuse down to 80 did the trick :D
Put the diffiuse at 0
Glossiness at 0
Specular at 0
Ambiant color white at 100 and put the flame texture in it and it should be working with any light you put
Put the diffiuse at 0
Glossiness at 0
Specular at 0
Ambiant color white at 100 and put the flame texture in it and it should be working with any light you put
That worked even better :D
Glad it worked. You can adjust the power of the flame by adding a bit of diffuse to your liking
Now, next question. If I turn it into a light source itself, will the entire place cast the light or just the flame portion?
Look in the “DAZ Studio Discussion” area for a discussion on a similar technique. adamr001 I believe laid out the method he used to do the same type of effect you’re attempting.
Now, next question. If I turn it into a light source itself, will the entire place cast the light or just the flame portion?
Look in the “DAZ Studio Discussion” area for a discussion on a similar technique. adamr001 I believe laid out the method he used to do the same type of effect you’re attempting.
I thought that was in my dragon comparison thread. Besides that, I can’t find a \Light Presets\omnifreaker\UberAreaLight\!uberAreaLight Base.dsa in ds3 ... lol.
Now, next question. If I turn it into a light source itself, will the entire place cast the light or just the flame portion?
Look in the “DAZ Studio Discussion” area for a discussion on a similar technique. adamr001 I believe laid out the method he used to do the same type of effect you’re attempting.
I thought that was in my dragon comparison thread. Besides that, I can’t find a \Light Presets\omnifreaker\UberAreaLight\!uberAreaLight Base.dsa in ds3 ... lol.
Look in “Lights\UberAreaLight\!UberAreaLight Base.dsa” see if it is there.
Now, next question. If I turn it into a light source itself, will the entire place cast the light or just the flame portion?
Look in the “DAZ Studio Discussion” area for a discussion on a similar technique. adamr001 I believe laid out the method he used to do the same type of effect you’re attempting.
I thought that was in my dragon comparison thread. Besides that, I can’t find a \Light Presets\omnifreaker\UberAreaLight\!uberAreaLight Base.dsa in ds3 ... lol.
Look in “Lights\UberAreaLight\!UberAreaLight Base.dsa” see if it is there.
Kendall
I had to actually do a search for it add drag it in. Remember all those files I had misplaced a while back?
Anyway, I tried it and it turns the entire plane into a light… not just the flame part.
As far as I am aware mesh based lighting (Area) will only emit light in the direction of the normal making it only emit light on one side of a plane.
What version of DS3 do you have as the last updated version 3.1.2.32 had Area Lighting and Hunan Skin Shader as part of the free version. I have Advanced and when viewed in DS3 in the Content Tab as “View Folders as a List” see image below.
If you do have it then when applying the Base hold Ctrl down and chose to Ignore the “Map Settings” this will keep your textures etc in place.