Digital Art Zone

 
   
2 of 4
2
flame settings problem
Posted: 15 August 2012 09:20 AM   [ Ignore ]   [ # 16 ]
Power Member
Avatar
RankRankRank
Total Posts:  1860
Joined  2006-02-17
AidanaWillowRaven - 15 August 2012 09:16 AM
Ivy Summers - 15 August 2012 09:14 AM

what kind of flame pane you using?


Kind? Just a flat plane with a flame on it ... lol.

Try applying a control shader like HSS or UberSurface to the plane.  This will allow better control of the properties of the plane and texture.

Kendall

 Signature 

Any opinions expressed in this post are those of Kendall Sears and may, or may not, be more, or less, valid than any other opinion.

The contents of this post are intended for the DAZ forum only, do not re-post any portion to any other forum without his permission.

Profile
 
 
Posted: 15 August 2012 09:23 AM   [ Ignore ]   [ # 17 ]
Power Member
Avatar
RankRankRank
Total Posts:  1368
Joined  2010-03-25
AidanaWillowRaven - 15 August 2012 09:16 AM
Ivy Summers - 15 August 2012 09:14 AM

what kind of flame pane you using?


Kind? Just a flat plane with a flame on it ... lol.

well I asked because Jebs flames you can darken the flame texture in the Surfaces setting which will off set the bight map from the lighting

I might try adding a touch of gray a little at a time to the flame under the surface tab.
sometimes what will help bring back the flames details

 Signature 

My Daz & Poser animations & art work
http://www.youtube.com/user/IvySummers1
My Art on Google
http://plus.google.com/+IvySummers

Profile
 
 
Posted: 15 August 2012 09:27 AM   [ Ignore ]   [ # 18 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4545
Joined  2004-08-11

Perhaps change the direction of the lights slightly.  Looks like the light is right on it so it’s bouncing allot and creating that glare making your flame ambiance explode too much.  Also check your Ambient settings too, if you have those up too far you will get a washed out glow.  Another thing to try is change your Lighting Model from Plastic to another type and keep experimenting with that.  I think Matte would be TOO dull but then again that’s where your Ambiance might come in handy by setting that up slightly, like around 25 and see what happens.

 Signature 

    —- Wolff On The Prowl—-

Pan Project

Profile
 
 
Posted: 15 August 2012 09:31 AM   [ Ignore ]   [ # 19 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7973
Joined  2009-05-14

Ivy has a good point. A Grey diifuse colour or reduce the Diffuse strength donw to 80% or so might have an effect.


That is the trouble with not having the item we can’t look at it and test it ourselves. Also not knowing exaxlty what your light set up entails does make troubleshooting a little harder. smile


I urge you to stick with this as you will learn a lot from it and it is possible to do.

 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
Posted: 15 August 2012 09:39 AM   [ Ignore ]   [ # 20 ]
Active Member
Avatar
RankRank
Total Posts:  757
Joined  2012-02-12

Put the diffiuse at 0
Glossiness at 0
Specular at 0
Ambiant color white at 100 and put the flame texture in it and it should be working with any light you put

 

 

 

 Signature 

My Deviant Art

Profile
 
 
Posted: 15 August 2012 09:46 AM   [ Ignore ]   [ # 21 ]
Power Member
Avatar
RankRankRank
Total Posts:  1410
Joined  2010-03-15
Szark - 15 August 2012 09:31 AM

Ivy has a good point. A Grey diifuse colour or reduce the Diffuse strength donw to 80% or so might have an effect.


That is the trouble with not having the item we can’t look at it and test it ourselves. Also not knowing exaxlty what your light set up entails does make troubleshooting a little harder. smile


I urge you to stick with this as you will learn a lot from it and it is possible to do.


Thanks! Turning the diffuse down to 80 did the trick :D

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 15 August 2012 09:48 AM   [ Ignore ]   [ # 22 ]
Power Member
Avatar
RankRankRank
Total Posts:  1410
Joined  2010-03-15
Kendall Sears - 15 August 2012 09:20 AM
AidanaWillowRaven - 15 August 2012 09:16 AM
Ivy Summers - 15 August 2012 09:14 AM

what kind of flame pane you using?


Kind? Just a flat plane with a flame on it ... lol.

Try applying a control shader like HSS or UberSurface to the plane.  This will allow better control of the properties of the plane and texture.

Kendall


I will try that too and see what affect that gives me :D

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 15 August 2012 09:57 AM   [ Ignore ]   [ # 23 ]
Power Member
Avatar
RankRankRank
Total Posts:  1410
Joined  2010-03-15
Takeo.Kensei - 15 August 2012 09:39 AM

Put the diffiuse at 0
Glossiness at 0
Specular at 0
Ambiant color white at 100 and put the flame texture in it and it should be working with any light you put

 


That worked even better :D

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 15 August 2012 10:44 AM   [ Ignore ]   [ # 24 ]
Power Member
Avatar
RankRankRank
Total Posts:  1410
Joined  2010-03-15

Now, next question. If I turn it into a light source itself, will the entire plane cast the light or just the flame portion?

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 15 August 2012 10:45 AM   [ Ignore ]   [ # 25 ]
Active Member
Avatar
RankRank
Total Posts:  757
Joined  2012-02-12
AidanaWillowRaven - 15 August 2012 09:57 AM
Takeo.Kensei - 15 August 2012 09:39 AM

Put the diffiuse at 0
Glossiness at 0
Specular at 0
Ambiant color white at 100 and put the flame texture in it and it should be working with any light you put

 


That worked even better :D

Glad it worked. You can adjust the power of the flame by adding a bit of diffuse to your liking

Hope to see the final render

 Signature 

My Deviant Art

Profile
 
 
Posted: 15 August 2012 10:46 AM   [ Ignore ]   [ # 26 ]
Power Member
Avatar
RankRankRank
Total Posts:  1860
Joined  2006-02-17
AidanaWillowRaven - 15 August 2012 10:44 AM

Now, next question. If I turn it into a light source itself, will the entire place cast the light or just the flame portion?

Look in the “DAZ Studio Discussion” area for a discussion on a similar technique.  adamr001 I believe laid out the method he used to do the same type of effect you’re attempting.

EDIT: Here is a link to the image he created: http://adamtls.deviantart.com/art/Flame-in-the-Night-213073955
Actually, Aidana, you were involved in the discussion where adamr001 described the technique…

Kendall

 Signature 

Any opinions expressed in this post are those of Kendall Sears and may, or may not, be more, or less, valid than any other opinion.

The contents of this post are intended for the DAZ forum only, do not re-post any portion to any other forum without his permission.

Profile
 
 
Posted: 15 August 2012 11:40 AM   [ Ignore ]   [ # 27 ]
Power Member
Avatar
RankRankRank
Total Posts:  1410
Joined  2010-03-15
Kendall Sears - 15 August 2012 10:46 AM
AidanaWillowRaven - 15 August 2012 10:44 AM

Now, next question. If I turn it into a light source itself, will the entire place cast the light or just the flame portion?

Look in the “DAZ Studio Discussion” area for a discussion on a similar technique.  adamr001 I believe laid out the method he used to do the same type of effect you’re attempting.

EDIT: Here is a link to the image he created: http://adamtls.deviantart.com/art/Flame-in-the-Night-213073955
Actually, Aidana, you were involved in the discussion where adamr001 described the technique…

Kendall


I thought that was in my dragon comparison thread. Besides that, I can’t find a \Light Presets\omnifreaker\UberAreaLight\!uberAreaLight Base.dsa in ds3 ... lol.

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 15 August 2012 11:45 AM   [ Ignore ]   [ # 28 ]
Power Member
Avatar
RankRankRank
Total Posts:  1860
Joined  2006-02-17
AidanaWillowRaven - 15 August 2012 11:40 AM
Kendall Sears - 15 August 2012 10:46 AM
AidanaWillowRaven - 15 August 2012 10:44 AM

Now, next question. If I turn it into a light source itself, will the entire place cast the light or just the flame portion?

Look in the “DAZ Studio Discussion” area for a discussion on a similar technique.  adamr001 I believe laid out the method he used to do the same type of effect you’re attempting.

EDIT: Here is a link to the image he created: http://adamtls.deviantart.com/art/Flame-in-the-Night-213073955
Actually, Aidana, you were involved in the discussion where adamr001 described the technique…

Kendall


I thought that was in my dragon comparison thread. Besides that, I can’t find a \Light Presets\omnifreaker\UberAreaLight\!uberAreaLight Base.dsa in ds3 ... lol.

Look in “Lights\UberAreaLight\!UberAreaLight Base.dsa”  see if it is there.

Kendall

 Signature 

Any opinions expressed in this post are those of Kendall Sears and may, or may not, be more, or less, valid than any other opinion.

The contents of this post are intended for the DAZ forum only, do not re-post any portion to any other forum without his permission.

Profile
 
 
Posted: 15 August 2012 11:56 AM   [ Ignore ]   [ # 29 ]
Power Member
Avatar
RankRankRank
Total Posts:  1410
Joined  2010-03-15
Kendall Sears - 15 August 2012 11:45 AM
AidanaWillowRaven - 15 August 2012 11:40 AM
Kendall Sears - 15 August 2012 10:46 AM
AidanaWillowRaven - 15 August 2012 10:44 AM

Now, next question. If I turn it into a light source itself, will the entire place cast the light or just the flame portion?

Look in the “DAZ Studio Discussion” area for a discussion on a similar technique.  adamr001 I believe laid out the method he used to do the same type of effect you’re attempting.

EDIT: Here is a link to the image he created: http://adamtls.deviantart.com/art/Flame-in-the-Night-213073955
Actually, Aidana, you were involved in the discussion where adamr001 described the technique…

Kendall


I thought that was in my dragon comparison thread. Besides that, I can’t find a \Light Presets\omnifreaker\UberAreaLight\!uberAreaLight Base.dsa in ds3 ... lol.

Look in “Lights\UberAreaLight\!UberAreaLight Base.dsa”  see if it is there.

Kendall


I had to actually do a search for it add drag it in. Remember all those files I had misplaced a while back?


Anyway, I tried it and it turns the entire plane into a light… not just the flame part.

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 15 August 2012 12:00 PM   [ Ignore ]   [ # 30 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7973
Joined  2009-05-14

As far as I am aware mesh based lighting (Area) will only emit light in the direction of the normal making it only emit light on one side of a plane.


What version of DS3 do you have as the last updated version 3.1.2.32 had Area Lighting and Hunan Skin Shader as part of the free version. I have Advanced and when viewed in DS3 in the Content Tab as “View Folders as a List” see image below.


If you do have it then when applying the Base hold Ctrl down and chose to Ignore the “Map Settings” this will keep your textures etc in place.

Image Attachments
DS3AreaLightLocation.jpg
 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
   
2 of 4
2