behavior + physics

boerup_c03766c8a9boerup_c03766c8a9 Posts: 10
edited December 1969 in Carrara Discussion


Is it possible to combine behaviours and physics? I want to make a spinning coin that settles on a table.
So, I thought I might combine a modifier (behaviours > spin) with physics, but the behaviour only works with the keyframe method.

Any ideas?

Br, Donleavy


  • JoeMamma2000JoeMamma2000 Posts: 2,615
    edited August 2012

    I think with physics there's an option to set an initial velocity. In this case it's an angular velocity, so set it at whatever you want to make it start out spinning. No need for keyframing or anything else. But you'll have to set the Z axis angular velocity to a very high value, maybe 5000 or something.

    Anybody fall asleep ?

    Post edited by JoeMamma2000 on
  • holly wetcircuitholly wetcircuit Posts: 0
    edited December 1969

    Works on a simple cylinder primitive:

    228 x 275 - 18K
  • JoeMamma2000JoeMamma2000 Posts: 2,615
    edited December 1969

    I think you can also add a "torque force" to slow down the spin afterwards. Or maybe the "damping force". I didn't try either, but initial velocity seems to work fine.

  • jcrabbjcrabb Posts: 27
    edited December 1969

    Works for me...thanks Holly


  • boerup_c03766c8a9boerup_c03766c8a9 Posts: 10
    edited December 1969

    Thank you for your help - that did the trick! Now the trick needs tweaking to look convincing....

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