RGBA splat map export
it is possible to export texture splat map from Bryce? There are up to 4 terrain textures, which can be mixed, which gives me the idea, that it could be exported as RGBA splat map (each channel for one texture). This would be very usefull for games, because I can import such map to almost any game engine on the market and use it for distrubution of textures. Thanks for any answer.