Thanks. These instructions work fine in Daz4 until it says to click on “advanced” in the surfaces tab. I can’t find it. Nor can I find “UV Maps”, only “UV Set” which only offers default uv.
Anyone know what I’m doing wrong? I bet it’s something obvious.
In DS4 “Basic” is “Presets” and “Advanced” is “Editor”.
There’s a bug in 4.0 with using alternate UV Sets on Gen 4 figures—it’s fixed in 4.5
Is there any way of making it work in 4.0, because I don’t want to mess around installing 4.5. I hear many complaints along the lines of “I’ve just installed the latest version and now all my content has disappeared”? In the editor tab there’s no way to change the UV maps that I can see.
Unfortunately I don’t know of any workaround. UV Sets is at the top of the Surfaces Editor tab for the DS Default Shader, but it only works on Genesis in 4.0
Thanks. These instructions work fine in Daz4 until it says to click on “advanced” in the surfaces tab. I can’t find it. Nor can I find “UV Maps”, only “UV Set” which only offers default uv.
Anyone know what I’m doing wrong? I bet it’s something obvious.
In DS4 “Basic” is “Presets” and “Advanced” is “Editor”.
There’s a bug in 4.0 with using alternate UV Sets on Gen 4 figures—it’s fixed in 4.5
Is there any way of making it work in 4.0, because I don’t want to mess around installing 4.5. I hear many complaints along the lines of “I’ve just installed the latest version and now all my content has disappeared”? In the editor tab there’s no way to change the UV maps that I can see.
Unfortunately I don’t know of any workaround. UV Sets is at the top of the Surfaces Editor tab for the DS Default Shader, but it only works on Genesis in 4.0
If you feel a bit more adventurous one option would be to get the free UV Mapper Classic. make a copy of the current OBJ file. Load the OBJ file for the new UV set into UV Mapper Classic and save a .uvs file. Load the copy of the M4 OBJ into UV Mapper Classic, then load UVs and select the file you saved. Save the OBJ. make a copy of the Michael 4 cr2. Open it in a text editor and change the two geometry references to point to the OBJ you saved from UV Mapper with the new uvs. It means loading a neew figure to swap UVs, and you can’t mix and match, but it is an option.
I am looking for V4 skin textures that are ok to redistribute.
Will use it in a shader-project that might be a freebie some day.
Cheers! Oom
That will be very difficult to find. Even most paid for Merchant resources don’t allow redistribution as freebies, even if you comply with the terms of their eula.
Browsing through this thread in the old forum may give you something. It is not very up to date though.
I’m looking for freebie clothing for Hiro 3. Been looking high and low for clothes on this guy and there seems to be diddly much xD Can’t exactly add this guy when he’s nekkid.
Also, whilst I’m here and on an unrelated note: What does “Hiro 3 to David” mean, since that’s what the char is called right next to Hiro 3.
I am looking for V4 skin textures that are ok to redistribute.
Will use it in a shader-project that might be a freebie some day.
Cheers! Oom
That will be very difficult to find. Even most paid for Merchant resources don’t allow redistribution as freebies, even if you comply with the terms of their eula.
Browsing through this thread in the old forum may give you something. It is not very up to date though.
Thank You!
I know this would not be easy but, to my surprise, I did find one (and half a ton of other useful stuff) http://www.sharecg.com/v/40114/view///
After a look at the ReadMe I’m not sure what the intention of the creator is.
I only need the textures as place holders so I might resort to my very inadequate texturing skills and make something.