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Posted: 26 September 2013 02:24 AM   [ Ignore ]   [ # 1471 ]
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...I tried making a cone primitive and reducing the opacity however there appears to be some sort of seam or anomaly that is visible which runs the entire vertical length and is visible no matter which way I rotate it on the Y axis.

I wish I could use the volumetric camera but because I also have a UE light the providing the basic fill light, it picks up on that as well so I just get a general volumetric fog over the whole scene.  Not about to toy with UberVolume as it really slogs down the render process even worse than even the Fog Tool.

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...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

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Posted: 26 September 2013 01:43 PM   [ Ignore ]   [ # 1472 ]
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Tramp Graphics - 25 September 2013 03:47 PM

You use the Polygon Selection tool to select the polygons of the ears and then make your own material zone for them in Daz.

Sean Riesch - 25 September 2013 09:05 PM

@chellethecat:
To select individual polygons and create a new surface: Tools > “Polygon Group Editor”. 
In the viewport, click on one poly to select it then hold Ctrl down and select any other polygons you want (or optionally you can select with a rectangle).  Right click and choose Polygon Assignment > Create Surface from Selected. Give the new surface a name. You will then see a new material zone in the “Surfaces (color)” pane.

I’m going to give it a shot…

Eustace Scrubb - 25 September 2013 06:57 PM

Chellethecat:  Are you using M4 or Genesis for the figure?

M4

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Posted: 26 September 2013 02:18 PM   [ Ignore ]   [ # 1473 ]
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I am looking for half a face mask like that from the phantom of the opera, like this one:
http://playinggodwithmonsters.files.wordpress.com/2013/07/phantom-eric-alws-phantom-of-the-opera-movie-19743666-1943-2435.jpg

I found one on RDNA, but perhaps anyway knows of a free one since my bankaccount is already quite bruised from this month’s sale wink

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Posted: 26 September 2013 02:45 PM   [ Ignore ]   [ # 1474 ]
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...thought I could backtrack the to the original; submission in the contest thread to find the link to the beam prop I used however the search function in the forums archive is broke again and only pulls up a blank page. So I have to go through page by page.

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...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

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Posted: 26 September 2013 09:19 PM   [ Ignore ]   [ # 1475 ]
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Estroyer - 26 September 2013 02:18 PM

I am looking for half a face mask like that from the phantom of the opera, like this one:
http://playinggodwithmonsters.files.wordpress.com/2013/07/phantom-eric-alws-phantom-of-the-opera-movie-19743666-1943-2435.jpg

I found one on RDNA, but perhaps anyway knows of a free one since my bankaccount is already quite bruised from this month’s sale wink

I’m not sure if this will work for what you’re doing…
http://forum.runtimedna.com/showthread.php?49378-The-2009-13-Days-of-Christmas-Giveaway-Day-8

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Posted: 27 September 2013 08:22 AM   [ Ignore ]   [ # 1476 ]
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Estroyer - 26 September 2013 02:18 PM

I am looking for half a face mask like that from the phantom of the opera, like this one:
http://playinggodwithmonsters.files.wordpress.com/2013/07/phantom-eric-alws-phantom-of-the-opera-movie-19743666-1943-2435.jpg

I found one on RDNA, but perhaps anyway knows of a free one since my bankaccount is already quite bruised from this month’s sale wink

I could make one in Blender using Genesis fem (I already did) but the problem is I don’t know if I can redistribute it legally and I’m a hack modeler so striving for perfection and attaining it are two distinct things for me right now.

DOES ANYONE KNOW if I can post a mesh from an existing model if I’ve modified it and I’m not reselling or is this against the license agreement?

 

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Posted: 27 September 2013 03:58 PM   [ Ignore ]   [ # 1477 ]
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StratDragon - 27 September 2013 08:22 AM
Estroyer - 26 September 2013 02:18 PM

I am looking for half a face mask like that from the phantom of the opera, like this one:
http://playinggodwithmonsters.files.wordpress.com/2013/07/phantom-eric-alws-phantom-of-the-opera-movie-19743666-1943-2435.jpg

I found one on RDNA, but perhaps anyway knows of a free one since my bankaccount is already quite bruised from this month’s sale wink

I could make one in Blender using Genesis fem (I already did) but the problem is I don’t know if I can redistribute it legally and I’m a hack modeler so striving for perfection and attaining it are two distinct things for me right now.

DOES ANYONE KNOW if I can post a mesh from an existing model if I’ve modified it and I’m not reselling or is this against the license agreement?

AFAIK this is not allowed, as it would be a derivative of the original mesh.

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Posted: 27 September 2013 04:00 PM   [ Ignore ]   [ # 1478 ]
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StratDragon - 27 September 2013 08:22 AM

DOES ANYONE KNOW if I can post a mesh from an existing model if I’ve modified it and I’m not reselling or is this against the license agreement?

Unless otherwise specified, I think you can assume that’s against the license agreement.  It’s still their mesh, even if altered.

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Posted: 27 September 2013 06:29 PM   [ Ignore ]   [ # 1479 ]
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StratDragon - 27 September 2013 08:22 AM

DOES ANYONE KNOW if I can post a mesh from an existing model if I’ve modified it and I’m not reselling or is this against the license agreement?

You appear to be using a copy of the actual mesh, which would not be allowed.

You could create a new mesh and use surface alignment tools, although I have seen posts where auto surface alignment tools(shrinkwrap) are said to be disallowed.(not sure how they could enforce that, given the amount of cloths that are probably created by that method)

For those types of models, I would use (in the modeller I have) UV Deform. I take part of the model, and use its(or create a new) UV map to deform a flat plane.

I had a very quick play:-

 

 

 

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Posted: 27 September 2013 06:43 PM   [ Ignore ]   [ # 1480 ]
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Oh wow, I am impressed by the effort you’re going through!
Feeling a bit giddy because of that, teehee.
Gonna keep an eye out if it will work out ^^

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Posted: 27 September 2013 08:29 PM   [ Ignore ]   [ # 1481 ]
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Estroyer - 27 September 2013 06:43 PM

Gonna keep an eye out if it will work out ^^

If you are referring to the attempt I made, that was just me playing around (I do not normally use DS/ Figures)
The mask was made using the “Basic Male” figure,  which installed with the starter pack, so I presume that is Genesis? Are you looking for the mask to fit that figure? (sorry, I know little about this as yet).

Here is a slightly modified version of that mask I posted a pick of (obj format), import it(at 100%) onto the “Basic male” and see if it is what you want. (if it is for incorrect figure, or not what you want, let me know and I will make needed changes).

obj file download link:-  http://www.mediafire.com/?cqpsxahwh7w6kj1

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Posted: 28 September 2013 02:33 AM   [ Ignore ]   [ # 1482 ]
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I’m wanting to do a picture featuring a minotaur. So I need a bull head to put on Genesis/M4. A static prop would do, but movable features would be better. I’ve looked on ShareCG/Renderosity and not found anything.

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Posted: 28 September 2013 04:44 AM   [ Ignore ]   [ # 1483 ]
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It will be indeed fitted onto Genesis.
I loaded the base male and except from the minor details around the eye, the mask fits perfectly:

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Posted: 28 September 2013 05:44 AM   [ Ignore ]   [ # 1484 ]
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Estroyer - 28 September 2013 04:44 AM

It will be indeed fitted onto Genesis.
I loaded the base male and except from the minor details around the eye, the mask fits perfectly:

I made some adjustments, mainly around the eye. (and the edges of the mask, to stop the render artifacts I see on the mask edges in your image)

Hope this is better.

object download link:- http://www.mediafire.com/?ldubkclwa5b9gqc

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Posted: 30 September 2013 01:32 AM   [ Ignore ]   [ # 1485 ]
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Sorry for the late reply. This post got buried under my notification ><
Going to check it out and give feedback smile

*EDIT*

Aaand, Im back with the testrender and it looks good now the edges have been cleaned up.
Awesome work, thanks!

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