I had to get it.
By the way, if you set your “Shading Rate” to 0.1 in the Render Settings, you will get more detailing on the textures in your render.
Thank you. I was wondering how you got the extra detail in the skin texture. This was done with one distant light and UE2 (occlusion with directional shadows, occlusion samples set to 128, and shading rate set to 2).