Is it possible to merge two primitive objects into a single object so that they can both be assigned as a single collision item to nearby clothing? I ask because we are limited to assigning only a single collision item, and I have created an seat that is made of several primitives and I would like to be able to get clothing to collide with more than one surface of it.
I’m not an expert but I think not. You’d probably need something like Hexagon for that.
You could try creating an invisible primitive around all the others and have that as the collision object?
Of course the shape wouldn’t match exactly though…
You could try parenting the two objects to a ‘Null’ (Create > New Null) and selecting the null object is the same as selecting both of the primitives. It is the same idea as Timmoth’s suggestion, but easier to work with.
Actually Jimmy, creating a Null, by default, sets it at 0,0,0, but that’s most likely not where the 2 primitives are, so if I were to try something like this with a Null, I’d create the Null, position it to near (or possibly surround) the primitives and THEN parent the primitives to the Null. Otherwise the Null could be sitting “down on the floor” so to speak, and the primitives could be slightly higher, over to the left or right, or further back, from where the Null is, and I’m not sure if that would produce the desired effect.
Save the primative out as a OBJ, tell DS to weld them together. Then import it back into the scene.
There are several ways to do it:
- have just the desired items in your scene and do the export.
- Turn off in the scene tab everything but the desidred items and export
- Use the OBJ2PP2 exporter for DAZ Studio which will save out the OBJ, make a PP2 for it as well and automatically shut off all non relatd items in the scene during the operation. The latest version of the OBJ2PP2 exporter is here - http://www.mediafire.com/?3m5gbz5f8bjjgjm
Thank you everyone for the responses. I will try to search & read-up on this exporter thingie since I have never done that before. If I succeed I will report back with great praise and thanks to you all!
I can do that, but the problem is that after I select all the parts and try to export to PP2 formate with the PP2 Exporter (OBJ2PP2 Exporter) is says “You must select an item in the scene first”.
I can select one part of the helicopter and export it with no problem, but I want to export it all as one object (prop) so i can open it up in a scene later. I need to do this with airplanes, cars and multiple other objects, each seperatly so I can go and grab them for a scene when I need them.
That is odd, I use PP2 Exporter just for that reason multi-select works. Maybe OBJ2PP2 is different. Let me look. Nope It’s the one I use, I forgot a step. Export multi-selected as obj in daz Settings with Weld Selected. Reimport new Obj with Daz settings then use PP2 export.
Using File> Export> you get a Drop down list of the different save formats. Just pick Wavefront Object. Then set as DAZ at 100% and save. Then Import new Object, It will all be 1 object named what you saved it as.
Tip: The First Item you select in the Multi select steps will be the new Origin of the final object.