Miss B - 21 February 2013 08:41 PM
Gee Scott, where have you been hiding this? I’m just seeing this for the first time, and I’m liking what I see.
One question, in one of your posts on the first page you have 4 renders of the same character and hair with different settings. The third and 4th renders both mention Fantom Occlusion, and I’ve never heard that phrase before. I’m familiar with Ambient Occlusion, but am wondering what Fantom Occlusion is, or did you mean Phantom?
“Fantom” is what the setting is called in UberSurface (one of the key settings involved in Fantom Occlusion, “Occlusion” of course being another one). Why it’s called “fantom” rather than “phantom,” I don’t know… 
I learned the technique from wiseavatar in this thread: http://www.daz3d.com/forums/viewthread/4949/ (where it was referred to as “fantom occluding” or “fantom shielding.”
Miss B - 21 February 2013 08:41 PM
If you’ve already explained this in your Rendering section, just point me to it, as I haven’t read it all word-for-word . . . yet. 
Yeah I know…it’s rather long…
Fantom occlusion is explained in the section on Rendering, 7.3 specifically (the last few paragraphs before the heading “VIII. Special Topics.”