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Hair Tutorial for DS4 Users [WIP thread]
Posted: 09 September 2012 01:07 AM   [ Ignore ]   [ # 16 ]
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Thank you for creating this tutorial thread, Scott.

I just stumbled upon it, and look forward to it’s completion.

Just for posterity;  You stated that you removed .obj hair references from the tut in post #9.  I would like to make a correction for your edification.

All hair is .obj hair (painted, and dynamics aside;  Which may, or may not be as well) in reference to the basic hair you are discussing.  HR2, PP2, and CR2 are all format styles which include the .obj (hair mesh model prop) either included in the file itself, or referenced out to a called upon location.

OBJ (.obj) hair prop as yet another option is viable, but mostly obscure to the masses.  Generally, approximately 95% of end users don’t utilize this, because they purchase, or acquire freebies that are already in one of the aforementioned formats with the .obj included.  But, for those 5%, like myself, the last .obj hair prop option is directly importing prop (usually modeled by oneself) for use on selected avatar.

This is not the norm, and you probably don’t need to include it in the tutorial set.  I just thought I would mention it, so you could differentiate what some might have been trying to point out regarding all the hair variables.  You already covered the differences between conforming, and static hair props.  The OBJ hair prop (.obj import) falls under static hair prop.

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Posted: 11 September 2012 10:54 AM   [ Ignore ]   [ # 17 ]
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I added an example/lesson to the tutorial (I plan on doing a few more of these) and added a reference to .obj hair back in (thanks for the explanation, DaremoK3). Next I’ll be moving on to the section on conforming hair figures and fits, morphs, and poses. Expect another significant update sometime around the end of the month…hopefully sooner, but we’ll see…

So glad that people are already finding this useful! smile

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Posted: 11 September 2012 11:18 AM   [ Ignore ]   [ # 18 ]
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Scott, I learn more from this tutorial every time I reread it. Did you mention that sometimes the hair morphs are in the Neck of the hair?  I couldn’t find them for awhile.

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Posted: 14 September 2012 12:46 AM   [ Ignore ]   [ # 19 ]
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You’re welcome.  Glad I could help.


Very nice first example, and sweet render!

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Posted: 26 September 2012 12:35 PM   [ Ignore ]   [ # 20 ]
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Nice one!
Very helpful indeed.
And I love the nose and skin texture on your char.
Any hints what you used?

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Posted: 03 October 2012 10:47 AM   [ Ignore ]   [ # 21 ]
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Update 10/2/12: added brief instructions for AutoFitting conforming hair, and linked to other tutorials covering the transfer utility and a method for converting prop hair into a conforming figure. More updates likely within a few days.

Thanks for the feedback and positive words, everyone! To answer schrijfmijeens’s question, the female character is basic Victoria 5, and the skin texture is V5 Elite Skin Texture Valerie: http://www.daz3d.com/shop/v5-elite-skin-texture-valerie

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Posted: 03 October 2012 11:54 AM   [ Ignore ]   [ # 22 ]
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Thanks for sharing this good read!

Another reference thread I can add to my bookmarks smile

Cheers

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Posted: 01 December 2012 12:58 PM   [ Ignore ]   [ # 23 ]
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I apologize for letting this languish for the past two months. To be honest, I had gone about as far as my knowledge and experience would permit me. I’ll be updating again soon. I might change the structure a bit, emphasizing simplicity a bit more at the cost of comprehensiveness.

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Posted: 05 January 2013 05:55 AM   [ Ignore ]   [ # 24 ]
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Completed another section! More updates forthcoming…

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Posted: 08 January 2013 10:12 AM   [ Ignore ]   [ # 25 ]
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barbult - 11 September 2012 11:18 AM

Scott, I learn more from this tutorial every time I reread it. Did you mention that sometimes the hair morphs are in the Neck of the hair?  I couldn’t find them for awhile.

Thanks…I’ve incorporated this helpful tip in the new section on morphs and poses. Also made some changes/corrections to the first two posts. Still need to write the rendering section, the Special Topics, and one or two more example lessons, then it’ll be done! I hope to have most of this finished by the end of the month. Looking forward to finishing this up and re-posting it as a complete tutorial rather than a WIP tutorial…

As always, any feedback or suggestions would be most appreciated.

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Posted: 18 January 2013 09:37 AM   [ Ignore ]   [ # 26 ]
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Well done,

A great tutorial and easy to follow. With this to refer to I shouldn’t go far wrong.

CHEERS!

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Posted: 28 January 2013 12:29 PM   [ Ignore ]   [ # 27 ]
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Thanks for the kind words, Rogerbee!

Just completed Section VIII (Special Topics) with information on hats, elf ears, beards, and body hair.

Still to do:
* Section VI—Using Morphs and Poses to Find Your Style
* Section 7.3—Fantom occlusion
* Clean up/edit the first post, Section IX (Additional Resources), and, to a lesser extent, the whole thing

Will post one final update in this thread once all of this has been finished. Then I’ll post the polished version of the whole tutorial to a new location (should it be here in the New User forum, or in the DAZ Studio Discussion forum?) and let this WIP thread fade away. But before I call it finished, does anyone have any other hairy questions you’d like me to address, or any other tips to add?

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Posted: 28 January 2013 12:36 PM   [ Ignore ]   [ # 28 ]
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No worries,

I’m glad someone will finally explain what Fantom is!

CHEERS!

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Posted: 21 February 2013 12:19 PM   [ Ignore ]   [ # 29 ]
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Made some more additions and edits, and I think I’m ready to call this “done.”* I will reformat this and post it in the “DAZ Studio Discussion” forum within a day or two. Thanks again for all the feedback!

*Feel free to prove me wrong by pointing out any corrections or unanswered questions!

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Posted: 21 February 2013 12:24 PM   [ Ignore ]   [ # 30 ]
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Cool, it’ll be worth a read.

CHEERS!

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