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Uberhair shader and DS 4.5
Posted: 12 August 2012 08:39 AM   [ Ignore ]
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before i throw money at the uberhair shader i would like to know if it is compatible with DS 4.5.

 

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Posted: 12 August 2012 12:04 PM   [ Ignore ]   [ # 1 ]
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Yes, it has been updated to work with DS4, and I’m using it regularly in DS4P RC3. I downloaded it again a few weeks back, and you should have four files: two older installers that I believe are for DS3.X (10164_2_UberHairShaderUpdeforUberSurface_2.exe and 10164_ds_UberHairShaderUpdeforUberSurface.exe), and two of the new installers (UberHairShader_1.2_ds.exe and UberHairShaderMetaData_1.2_ds.exe).  It makes a definite improvement in the look of your character’s hair, and in my opinion, is well worth the extra render time (which isn’t terribly significant). I would definitely encourage you to get it.

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Posted: 12 August 2012 12:21 PM   [ Ignore ]   [ # 2 ]
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The current build version is 1.3 for the product your interested in.

Most of Omnifreaker’s products have just been updated , so they will work with DS 4.5.

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Posted: 12 August 2012 12:47 PM   [ Ignore ]   [ # 3 ]
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Jay_NOLA - 12 August 2012 12:21 PM

The current build version is 1.3 for the product your interested in.

Most of Omnifreaker’s products have just been updated , so they will work with DS 4.5.

Oh, excellent. Like I said, I went back a few weeks ago and downloaded a lot of my content again to get the updated files. Didn’t expect him to update again so quickly. Thanks for the heads-up…

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Posted: 12 August 2012 01:27 PM   [ Ignore ]   [ # 4 ]
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Just a quick demo of UberHair in DS4P 64-bit RC3. (V4.2 Base, Trixie Hair, and UE2.) The head on the right has UberHair applied; the head on the left does not.

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UberHair_Test.jpg
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Posted: 12 September 2012 01:59 PM   [ Ignore ]   [ # 5 ]
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I have reset my downloads and downloaded 1.3 uberhair and ubersurface2, but cannot get either one to work with DS 4.5 on my Mac - applying either one to a surface just reduces the shader to a minimal one with opacity and diffuse.  What am I doing wrong?

And: what do these do that I cannot do with ubersurface that comes with DS4.5Pro?

[Resolved - my Mac has some kind of configuration oddity that foils the DAZ installers causing things to end up in private/tmp
directories instead of their final destination.  I have a workaround for the metadata installation issues, but didn’t realize this
was also happening to stuff installed in the application’s directory.  Live and learn.  Log files are your friends.  Reading scripts
is sometimes useful.]

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Posted: 12 September 2012 02:00 PM   [ Ignore ]   [ # 6 ]
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Ostadan - 12 September 2012 01:59 PM

I have reset my downloads and downloaded 1.3 uberhair and ubersurface2, but cannot get either one to work with DS 4.5 on my Mac - applying either one to a surface just reduces the shader to a minimal one with opacity and diffuse.  What am I doing wrong?

And: what do these do that I cannot do with ubersurface that comes with DS4.5Pro?

I’m sorry, but I don’t use a Mac—I couldn’t begin to tell you what to do about it. Hopefully, someone else here can.

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Posted: 12 September 2012 02:07 PM   [ Ignore ]   [ # 7 ]
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Ostadan - 12 September 2012 01:59 PM

... And: what do these do that I cannot do with ubersurface that comes with DS4.5Pro?

iirc, it is basically UberSurface(2?) without the Ambient Occlusion. the aoc kills render times with trans mapped hair and is unnecessary in said hair I believe.

This does not necessarily hold true to geometry based hair like LAMH or Mec4D’s Unshaven, etc… as again it is my understanding that it is specifically trans mapped and AOC which do not play nice together.

I could give a more definitive answer but I’m being lazy and not verifying any of this. Anyone with a better knowledge of this feel free to chime in smile

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Posted: 12 September 2012 03:25 PM   [ Ignore ]   [ # 8 ]
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Sarsifus - 12 August 2012 12:04 PM

Yes, it has been updated to work with DS4, and I’m using it regularly in DS4P RC3. I downloaded it again a few weeks back, and you should have four files: two older installers that I believe are for DS3.X (10164_2_UberHairShaderUpdeforUberSurface_2.exe and 10164_ds_UberHairShaderUpdeforUberSurface.exe), and two of the new installers (UberHairShader_1.2_ds.exe and UberHairShaderMetaData_1.2_ds.exe).  It makes a definite improvement in the look of your character’s hair, and in my opinion, is well worth the extra render time (which isn’t terribly significant). I would definitely encourage you to get it.

So I’m a little confused. Does this mean we only need to install UberHairShader_1.2_ds.exe in DS 4.5 Pro, since the other two are for an older version and the metadata is already in the UberHairShader_1.2_ds.exe anyway?
Edit: I guess that would be UberHairShader_1.3_ds.exe now, as I read that it has been updated.

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Posted: 12 September 2012 03:32 PM   [ Ignore ]   [ # 9 ]
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barbult - 12 September 2012 03:25 PM
Sarsifus - 12 August 2012 12:04 PM

Yes, it has been updated to work with DS4, and I’m using it regularly in DS4P RC3. I downloaded it again a few weeks back, and you should have four files: two older installers that I believe are for DS3.X (10164_2_UberHairShaderUpdeforUberSurface_2.exe and 10164_ds_UberHairShaderUpdeforUberSurface.exe), and two of the new installers (UberHairShader_1.2_ds.exe and UberHairShaderMetaData_1.2_ds.exe).  It makes a definite improvement in the look of your character’s hair, and in my opinion, is well worth the extra render time (which isn’t terribly significant). I would definitely encourage you to get it.

So I’m a little confused. Does this mean we only need to install UberHairShader_1.2_ds.exe in DS 4.5 Pro, since the other two are for an older version and the metadata is already in the UberHairShader_1.2_ds.exe anyway?

It’s been a couple of weeks since I checked for an update, but as far as I know, as of today, “UberHair Shader Upgrade for UberSurface” for the PC consists of four files:

10164_UberHairShaderDS3_1.3_ds.exe
10164_UberHairShaderDS4_1.3_ds.exe
10164_UberHairShaderDS4MetaData_1.3_ds.exe
10164_UberHairShaderTutorial_1.3_gc.exe

Assuming you’re running some version of DS4, all you really need to worry about are 10164_UberHairShaderDS4_1.3_ds.exe and 10164_UberHairShaderDS4MetaData_1.3_ds.exe. It sounds like you’ve got the previous version, so you might want to reset your downloads and grab the new files.

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Posted: 12 September 2012 03:38 PM   [ Ignore ]   [ # 10 ]
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Sarsifus, thanks for the quick and precise answer! Now it is clear.

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Posted: 12 September 2012 03:46 PM   [ Ignore ]   [ # 11 ]
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barbult - 12 September 2012 03:38 PM

Sarsifus, thanks for the quick and precise answer! Now it is clear.

Not a problem—I’m very glad to be able to help. UberHair is a really cool product. You apply it to hair pretty much the same way you apply the Human Surface Shader to skin, and it does wonders to improve the look of hair in DAZ Studio. Have fun…

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Posted: 12 September 2012 11:20 PM   [ Ignore ]   [ # 12 ]
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I need some help, please. I purchased UberHair and installed 10164_UberHairShaderDS4_1.3_ds.exe in DS 4.5. So far, I’m not getting the beautiful results of your example in this thread. I can barely see any change. I’m using Pure Hair Crazy. My lighting is from the new Urban Recreation HDR sets by Dimension Theory. It contains UberEnvironment and distant light. I even threw in some extra spec-only lighting to see if that would help, but I don’t see much impact, it only got lighter.

This is what I did:
Selected PH Crazy in the Scene Tab
Applied the preset for the PH Crazy color I wanted
Selected all surfaces of PH Crazy in the Surfaces Tab
Double Clicked on the UberHair Upgrade Shiny.des in the UberHair shader. I also tried soft and silky.
I didn’t change any of the Occlusion or Raytrace settings

I can see that the shader changed some setting in the surfaces, so it did something, but the render is unimpressive - nothing like your beautiful example. Can you give me some tips, please?

In the images below, the one on the left is the default DAZ shader. The one on the right is the UberHair Shiny. I also rendered closeup views, but they didn’t show any better results. I’m stumped.

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Default_vs_UberHair.jpg
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Posted: 12 September 2012 11:44 PM   [ Ignore ]   [ # 13 ]
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barbult - 12 September 2012 11:20 PM

I need some help, please. I purchased UberHair and installed 10164_UberHairShaderDS4_1.3_ds.exe in DS 4.5. So far, I’m not getting the beautiful results of your example in this thread. I can barely see any change. I’m using Pure Hair Crazy. My lighting is from the new Urban Recreation HDR sets by Dimension Theory. It contains UberEnvironment and distant light. I even threw in some extra spec-only lighting to see if that would help, but I don’t see much impact, it only got lighter.

This is what I did:
Selected PH Crazy in the Scene Tab
Applied the preset for the PH Crazy color I wanted
Selected all surfaces of PH Crazy in the Surfaces Tab
Double Clicked on the UberHair Upgrade Shiny.des in the UberHair shader. I also tried soft and silky.
I didn’t change any of the Occlusion or Raytrace settings

I can see that the shader changed some setting in the surfaces, so it did something, but the render is unimpressive - nothing like your beautiful example. Can you give me some tips, please?

In the images below, the one on the left is the default DAZ shader. The one on the right is the UberHair Shiny. I also rendered closeup views, but they didn’t show any better results. I’m stumped.


Here’s the link to omniFreaker’s documentation (I would strongly urge you to copy each page as a PDF):
http://www.omnifreaker.com/index.php?title=News

And here’s the link to his UberHair product documentation:
http://www.omnifreaker.com/index.php?title=UberHair

Applying the UberHair presets is pretty much exactly like applying the Human Surface Shader presets—if you know how to use one product, you’ve got a good grasp on how to use the other. But from reading your description, it looks like you’ve missed one crucial piece of information that seems to get everybody the first time out.

Here’s what omniFreaker himself writes:

UberHair can be used two ways. You can apply the !UberHair Base preset to simply apply the shader in its default state, or the smart Upgrade presets can be used to upgrade existing hairstyles by doing the following:

1. Select the Hair object in the Scene outline or in the 3D view.
 
2. Select all the Surfaces in the Surfaces Pane.
 

3. Apply the preset that comes with your original hair product.
 
4. Apply the one of the !UberHair Upgrade presets to automagically convert your ordinary hair to UberHair with the desired shininess.

Pretty good, but let me clarify a step:

3. While holding down the CTRL key (on a PC), double-click on the UberHair preset you want (base, silky, shiny, etc.). A dialogue box will pop up, asking you to REPLACE or IGNORE. Choose IGNORE.

This is crucial, and for some reason, it gets left out of the discussion—a lot. The UberHair presets will still kinda sorta work if you don’t follow that rule, but they won’t work the way the vendor intended them to, and you probably won’t be satisfied with the results. Use the clarified rule I gave you, and you should see extra channels and options appear in the Surface tab. Good luck…

 

 

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Posted: 13 September 2012 12:25 AM   [ Ignore ]   [ # 14 ]
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Thanks for helping. I have a render going now, so I can’t try the CTRL trick. I am familiar with that for the HSS, but I thought that was not necessary for UberHair, because the documentation says (emphasis added):
” SmartPresets
Upgrade existing hair shaders with a simple double click. Texture maps are preserved, and intelligently re-purposed to give you the most out of the UberSurface shader without having to futz with the controls all day. The smart presets do more that just keep your current texture maps—they will also do the following:”

Are you sure the CTRL trick is still needed? Maybe the product was updated to not need it anymore, based on the way I interpret the documentation here http://www.omnifreaker.com/index.php?title=UberHair Anywa.y, I can try the CTRL trick tomorrow after my render finishes and see what happens. I’ll report back.

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Posted: 13 September 2012 12:38 AM   [ Ignore ]   [ # 15 ]
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I decided not to buy uberhair because I thought the same results could be achieved with Ubersurface/2. Is this wrong?

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