I seen at sig-graph that Pixar has made OpenSubdiv for renderman that can be used by rendering with GPU
Read link: graphics.pixar.com
OpenSubdiv is a free open-source API : any software vendor can implement the code in their application, including Maya, 3DS Max, Mudbox, Mari, Blender & Poser. The implementation is based on a joint research effort between Pixar and Microsoft Research and is now available.
I think it would be awesome if Daz took advantage of this new OpenSubdiv release from Pixar. for creating Renderman render engines plugin. it would offer true GPU rendering in real time, and able us using daz for animation to step up to faster & better quality animation rendering.
you can see a Pixar Animation Studios Open Subdivision Technology Review
here http://www.youtube.com/watch?v=Y-3L9BOTEtw
Can it be done Daz guys or Is it something you all would even be interested in?


