Yup, that’s basicly what I used, just couldn’t remember which set it was from (long ago I edited my runtime and all 5 gun sets are in one props directory). I had to do some scaling, as for some odd reason the gun parts load at huge sizes.
Also, I wish I had your patience in doing those nice instructional breakdowns. Unfortunately whenm I kitbash I often am not keeping track of exactly what I am doing, I just kind of go with the flow (look through my library manager and grab parts). To get the nice, clean, white look you use is that “Cartoon with Line” in Poser (or a comperable DS setting)?
I use DAZ Studio and Paint Shop Pro
I brought The Gun by Mock, but I wasn’t very impressed by it and never brought any of the others. I converted them over to be used in D/S (daz files), I think at the time I adjusted their size for them to work properly. I’m not sure how I scaled them.
To make my images:
In D/S I remove all the textures, set the Diffuse color to white, and Specular color to black which gives me a nice flat white. I’m not very good at lighting. I used different lighting in each render; I never could find one I liked. I render the image with a black background and save it as a tif file. I load the render into PSP and select using the alpha channel. I expand the selection by 2 pixels and feather it by 2 pixels. Then promote the selection to a layer. I turn off the background layer and now I black outline. I create a new layer above the background layer and flood fill it with a cream color graduate.