How to create the clothing/hair templates? Where should I place the templates? In “My Library”?
The templates are just basic clothing/hair shapes, things like “quicksuits”, they can even be modified parts of the figures own mesh, some of the ones for Genesis are like that, you just need to rig & WM them so they work well on your figure.
Check in “My Library/data/DAZ 3D/Genesis/Base” and you’ll find two folders called “Projection Templates” and “Tools”, this is where they keep them for Genesis, the files in “Projection Templates” are the loader scripts, these are the exact same kind of files you see in the Content Library when you load clothing in to a scene, the files under “Tools” are the mesh, morph & UV files, and these are the same as the other DSF files you find in the data folder.
Yes, that’s what I want. Is there any instruction of making clone shapes?
I spent a couple of hours on this last night, clones are morphs, so you need to shape your figure to match the shape, size and default pose of the figure you want to transfer the clothing from, in the case of my Aiko 3 it was quite easy to create clones of V3 & M3, the fit isn’t to bad (I’ve had worse from WW & XD) and if I had clothing templates they might fit better. However those all share the same mesh, cloning from V4/M4 to A3 will require a lot of work in a modeling program, but no where near as much work as making clones for a figure like Antonia.
In 4.5 (not sure if it’s in 4.0) there is a function under “File > Save as > Support asset” called Clone Asset, but all that does is gives you a file with a list of the bones and morph dials, so I have no idea how it works and need to read up on it myself.