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How to make “Fit To” function for user created figure in DAZ Studio 4.5
Posted: 09 August 2012 08:39 PM   [ Ignore ]
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When I try to make a piece of conforming clothing for Victoria 4 to fit to Genesis, the dialog box is displayed and presented 2 questions “What figure was the item originally designed for?” and “What type of item is it?”  Both lists contain some meaningful selections.  When I try to perform the same action on the figure I created, the dialog box is displayed too but there is nothing for me to select.  Is there any way to build such support to the figure created by the user of DAZ Studio 4.5?

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Posted: 10 August 2012 04:45 AM   [ Ignore ]   [ # 1 ]
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From the sounds of things your trying to use Autofit to fit a Poser rigged conformer to a Tri-ax rigged figure other than Genesis, I’m still working on my Tri-ax converted Aiko 3 (rebuilding the morphs has been a nightmare) so I haven’t looked to deeply into this. I think your figure will always show as “unsupported” as you don’t need a “Clone” to help reshape the conformers, the “What type of item is it?” requires clothing/hair templates that are rigged and weight mapped to work with your figure, it’s this rig & WM that gets transfered to the conformer, without them it’s your figures rig & WM that is being transfered.

The attached pic shows the templates for Genesis.

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Posted: 10 August 2012 04:56 AM   [ Ignore ]   [ # 2 ]
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I think you would need to make clone shapes for the figure you wished to convert from, if I am understanding you correctly and you’ve created a new base figure to which you wish to AutoFit clothing for other figures. I’m not sure if that’s the only requirement or not.

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Posted: 10 August 2012 08:34 PM   [ Ignore ]   [ # 3 ]
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Bejaymac - 10 August 2012 04:45 AM

I think your figure will always show as “unsupported” as you don’t need a “Clone” to help reshape the conformers, the “What type of item is it?” requires clothing/hair templates that are rigged and weight mapped to work with your figure, it’s this rig & WM that gets transfered to the conformer, without them it’s your figures rig & WM that is being transfered.

How to create the clothing/hair templates?  Where should I place the templates?  In “My Library”?

Richard Haseltine - 10 August 2012 04:56 AM

I think you would need to make clone shapes for the figure you wished to convert from, if I am understanding you correctly and you’ve created a new base figure to which you wish to AutoFit clothing for other figures. I’m not sure if that’s the only requirement or not.

Yes, that’s what I want.  Is there any instruction of making clone shapes?

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Posted: 11 August 2012 04:24 AM   [ Ignore ]   [ # 4 ]
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amy_aimei - 10 August 2012 08:34 PM

How to create the clothing/hair templates?  Where should I place the templates?  In “My Library”?

The templates are just basic clothing/hair shapes, things like “quicksuits”, they can even be modified parts of the figures own mesh, some of the ones for Genesis are like that, you just need to rig & WM them so they work well on your figure.

Check in “My Library/data/DAZ 3D/Genesis/Base” and you’ll find two folders called “Projection Templates” and “Tools”, this is where they keep them for Genesis, the files in “Projection Templates” are the loader scripts, these are the exact same kind of files you see in the Content Library when you load clothing in to a scene, the files under “Tools” are the mesh, morph & UV files, and these are the same as the other DSF files you find in the data folder.

amy_aimei - 10 August 2012 08:34 PM

Yes, that’s what I want.  Is there any instruction of making clone shapes?

I spent a couple of hours on this last night, clones are morphs, so you need to shape your figure to match the shape, size and default pose of the figure you want to transfer the clothing from, in the case of my Aiko 3 it was quite easy to create clones of V3 & M3, the fit isn’t to bad (I’ve had worse from WW & XD) and if I had clothing templates they might fit better. However those all share the same mesh, cloning from V4/M4 to A3 will require a lot of work in a modeling program, but no where near as much work as making clones for a figure like Antonia.

In 4.5 (not sure if it’s in 4.0) there is a function under “File > Save as > Support asset” called Clone Asset, but all that does is gives you a file with a list of the bones and morph dials, so I have no idea how it works and need to read up on it myself.

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Posted: 12 August 2012 05:48 AM   [ Ignore ]   [ # 5 ]
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Thank you very much.  I’m using 4.5 too.  I hope the file formats are stabilized.

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Posted: 17 April 2013 09:29 PM   [ Ignore ]   [ # 6 ]
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anymore info on making these clone shapes for autofit?
still trying to find out how to make these??

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Posted: 18 April 2013 02:28 AM   [ Ignore ]   [ # 7 ]
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How to clone a horse - should apply to humans too:
http://www.daz3d.com/forums/viewthread/12955/

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Posted: 18 April 2013 06:42 PM   [ Ignore ]   [ # 8 ]
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found and read that thread, its incomplete,
i understand the concept of shaping genesis into the correct shape, but i need to know what to do after that to get it into the autofit area of ds.

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Posted: 19 April 2013 08:11 AM   [ Ignore ]   [ # 9 ]
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Once you have a morph just set its type to Modifier/Clone by clicking the gear icon on its slider and going to Parameter Settings, then save it as an asset via File>Save as>Support Assets>Morph Asset

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