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Lycan Transformation (Morphing)
Posted: 09 August 2012 07:03 PM   [ Ignore ]
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Loving the versatility of the genesis figure, sooo I made this video.

http://youtu.be/LBWhPf0wA0Q

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Posted: 10 August 2012 12:15 PM   [ Ignore ]   [ # 1 ]
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nice work smile

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Posted: 10 August 2012 12:37 PM   [ Ignore ]   [ # 2 ]
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Thanks Ivy!

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Posted: 30 August 2012 12:45 AM   [ Ignore ]   [ # 3 ]
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Awesome upon awesome!!  Please tell me how you animated the textures.  I am trying to do the same, but in reverse.  Looks like your dude stole my boxers.

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Posted: 30 August 2012 01:36 AM   [ Ignore ]   [ # 4 ]
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UVDan - 30 August 2012 12:45 AM

Awesome upon awesome!!  Please tell me how you animated the textures.  I am trying to do the same, but in reverse.  Looks like your dude stole my boxers.

The texture changing is basically just 2 different renders of the same shot, 1 with each texture, and then blended together in any video editing software.

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Posted: 30 August 2012 09:14 AM   [ Ignore ]   [ # 5 ]
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Thanks.  That is exactly how I thought it would be done. ( But I was sure hoping it could be done in DS.)

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Posted: 30 August 2012 10:16 AM   [ Ignore ]   [ # 6 ]
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I did something similar in Carrara with a sexy girl turning into a Lycan, ofcourse Carrara has animated textures!
so it was quite simple to save a global shader based on V4’s uv’s in both MS Lycan’s textures and in my case Reby Sky then create a layered shader and transition between the two.
one could do it in studio with two figures occupying the same space with the same animation and Casual’s Matanim script on the opacity channel of each I guess if one did not wish to do it postwork.

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Posted: 30 August 2012 10:42 AM   [ Ignore ]   [ # 7 ]
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Thanks Wendy.  Nothing is simple in Cararra for me.  I may have to try your other suggestion, although the thought of using a script is equally scarey.

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Posted: 30 August 2012 10:47 AM   [ Ignore ]   [ # 8 ]
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not scary, you will find the script in RichHaseltines list
you just load it and check opacity animatable as true on the little chart that opens
then along the timeline adjust the parameters in surfaces
same with colour, displacement bump etc, all can be animated.

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