Driving Morphs with Joint Angles
so I've been doing a lot of scuplt fixing using Zbrush on one of my V4 models, to fix specific poses and get basic body shapes the Morphs++ won't allow. I'd like to be able to do scuplt fixes that are driven by joint angles - so they fire on and off only in certain parameter ranges, such as Arms up or behind head that sort of thing.
Is there a tutorial on that anywhere?
thanks so much