I wanted to create an scene with many m4 figures but it takes to long, how could you decrease M4 polygonal count without morphs been affected to much, i wouldnt worry that much to remake the morphs as long as i can decrease the polygonal account as much as i could, im not worry of my M4s loosing some naturality but explain me the process please or if i need another program to acomplish this, the actual model has too many polygons but i still want to morph and render the figure into DAZ.
Thanks.


