Well, my Western project is on hold for a variety of reasons, which can be pretty well summed up under the blanket category of “real life.” In the meantime, powerage has released a Wild West Town construction kit over at Rendo that looks to have some pretty cool features.
As for me, I’m not completely idle, and my latest piece has kind of a frontier spirit, of sorts, to it…
“A Stop Along the Way”
Awesome as the road trip was turning out to be, Pete and Tracey were glad to get off the highway for a bit. The Sunrise Inn showed its age, but the owners took pride in the place, and it was clean, comfortable and, in its own way, kind of charming. But seriously… what was the deal with the guy in Room 7?
“C’mon, Ethan, she’s just a girl—”
“She is NOT just a girl, Josh, she’s Amanda freakin’ SPENCER!”
“Whatever, dude. Bottom line here: you want her to go to the dance with you, you gotta ask her. That’s how it works.”
“I know, I know. I just need a minute to work up my—hey! Did you see that? She smiled! She—aw, man… I think she’s smiling at YOU. Bro, that is so not chill.”
“Oh, for crying out loud…”
Thanks to the awesomeness of Joequick, rduda, Redfern, BlueBeetle3 and Stonemason, here’s a little love for a couple of my all-time favorites…
“Those Two Guys…”
Blue and Gold. Beetle and Booster. Ted and Mike. Best friends, partners, brothers. To much of the world, even to some of their own teammates, they were considered the jokes of the Justice League. But those who bothered to look past their fun-loving—often, admittedly buffoonish—exteriors knew the truth: when it came down to it, they were heroes to the core.
Some very cool work on those Western scenes. Like the more modern ones a lot too, the expressions on the teen faces are fantastic. I hope real life does eventually let you get back to the frontier town though, it’s an impressive project.
Still need to do the restroom windows, the overhead doors for the service bays, a lift for the lube/tune-up bay…
I go back and forth on how detailed I want to get. On one hand, I’m not sure I want to model the tracks for the bay doors. Then again, I actually modeled a key slot into the lockset on the front door. I’m wacky like that.
Really? Start over. That looked great to me. I’m not even a car dude but I Loved that so far.
Yeah, I got a little better read on some of the details in the source drawings. And I’m no Stonemason or Tomalin by any stretch, but I thought I could re-do the mesh a bit cleaner. Thirdly, it’s far from my strong point, but I’m mapping as I go along (not texturing, just laying out the UVs), rather than saving it all for the end; hopefully it’ll be somewhat less daunting this way.
Well haven’t seen the mesh, but from these images it’s looking very nice
“Cleaner” is mainly in reminding myself to delete unnecessary hidden faces (from abutting cube prims and the like). The big thing is laying out the UVs as I go. “Developing a workflow” I suppose you might call it.
Anyway… latest WIPs, to show where I’ve gotten back to (and one with a figure thrown in for a sense of scale). Still need to re-do the non-plate glass windows… and the other thing that leaps out at me now that I see it, is that those interior doors could use some mouldings to trim them out…
The architectural drawings I’m working from specify fixed panes of Velvex (textured glass) for those lites. I haven’t found a really accurate Velvex texture that I like—at least, not a “clean” one—but as a placeholder, I grabbed another textured glass pattern from CG Textures, and plugged it into the displacement and refraction color channels.
Of course, I am straying from the drawings here and there, as well—artistic license. For example, they call for glass doors on the restrooms, which doesn’t make a whole lot of sense to me. Then again, I’m not an architect, so what do I know?