Digital Art Zone

 
   
1 of 3
1
equinoxx5’s Renders and Stuff (formerly: (Re-)Constructing the Old West)
Posted: 08 August 2012 09:03 PM   [ Ignore ]
Member
Avatar
Rank
Total Posts:  116
Joined  2003-10-09

After watching Silverado for about the billionth and third time (I love that movie!), not to mention the trailer for Django Unchained, I got a bug in my bonnet to do a western-y themed render or two. So, I set about putting together a western street set, using Daz’s Old West sets, re-textured a few signs for a little variety, but still decided I wanted some more. I discovered some nice, free (always a plus) buildings by a user named Tippy on ShareCG. Good stuff. Problem was, they weren’t built to Poser scale, but to the scale of the more cartoonish characters that Tippy creates.

Using Tippy’s structures as inspiration, I’ve been re-modeling a couple of them in Hexagon, to match scale with the Daz sets (modeled by the inestimable Jack Tomalin). My primary method of matching scale has been actually using doors and windows from the Daz sets, and reconstructing Tippy’s buildings around them. It’s worked out pretty well so far. Of course it makes the models undistributable, so I can’t share the meshes themselves, although in the future, I may just model my own doors and windows, using the components Jack modeled as a scaling guide.

Anyway, I just finished up (I think) my “re-interpretation” of a nice little hotel that Tippy modeled. It’s actually the second building I’ve re-done, but it’s the first one of which I have a few renders (done in DS 4.5 RC3) to show off.

The major change I made from Tippy’s version—aside from the color scheme (I mentioned that he tends to a more stylized, cartoony kind of aesthetic, right?)—was replacing the veranda in his model with a balcony. You know, a place for the villain’s cronies to perch and try to get the drop on the hero during the big showdown. Also, like Tippy’s, this is pretty much a shell—pretty (I hope) on the outside, but no significant interior details. That said, I did include a ceiling and floor between the first and second stories (Tippy’s is literally an empty box on the inside). It weighs in at a bit over 25,000 polys all told, but that’s actually still a little more than 8,000 less than the original.

Next up, I’m thinking a bank building, but I haven’t decided yet whether to do a remix of Tippy’s, or build one from scratch. Any tips or constructive feedback is appreciated. (And in case I wasn’t clear, hats off to Tippy and Jack T. for the inspiration.)

ETA: Oh, by the way… the name on the hotel is after my nephew, not the software. wink

Image Attachments
wwhotel3_800.jpgwwhotel2_800.jpgwwhotel1_800.jpg
Profile
 
 
Posted: 08 August 2012 09:23 PM   [ Ignore ]   [ # 1 ]
Power Member
Avatar
RankRankRank
Total Posts:  1893
Joined  2011-07-31

This is really cool.  I like it a lot.

 Signature 

AtticAnne in Austin TX


FREE GANGSTER RPG GAME

Profile
 
 
Posted: 09 August 2012 12:36 AM   [ Ignore ]   [ # 2 ]
Member
Avatar
Rank
Total Posts:  225
Joined  2009-01-12

Me too…...............I could see me using something like that.  Excellent my friend. cool smile

Profile
 
 
Posted: 09 August 2012 02:05 AM   [ Ignore ]   [ # 3 ]
Power Member
Avatar
RankRankRank
Total Posts:  2239
Joined  2005-09-05

Very cool….

 Signature 

Shadermixer tutorials and recipes
My ShareCG Gallery
Shadermixer Documents

Profile
 
 
Posted: 09 August 2012 10:51 AM   [ Ignore ]   [ # 4 ]
Member
Avatar
Rank
Total Posts:  194
Joined  2009-04-21

Thanks for the tip on Tippy’s stuff-the proportions don’t seem too cartoony to me so if I can get them to load in DS I should be able to rescale them to something I can use.

Your reinterpretation looks cool too.

Profile
 
 
Posted: 09 August 2012 11:31 AM   [ Ignore ]   [ # 5 ]
Power Member
RankRankRank
Total Posts:  2322
Joined  2011-11-16

The windows still seem a little out of scale (a bit large per scale.) The texturing and overall model looks very nice.

 Signature 

Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

Profile
 
 
Posted: 10 August 2012 06:18 AM   [ Ignore ]   [ # 6 ]
Member
Avatar
Rank
Total Posts:  116
Joined  2003-10-09

Odaa wrote:

Thanks for the tip on Tippy’s stuff-the proportions don’t seem too cartoony to me so if I can get them to load in DS I should be able to rescale them to something I can use.

Your reinterpretation looks cool too.

Thanks. Overall, I think the proportions are pretty good; it’s really just the doors and windows that are scaled to Tippy’s characters, which definitely run to the more stylized end of the spectrum, and, as I said, the difference in scale really shows when plopped down next to one of Jack Tomalin’s models. When one of Tippy’s buildings is scaled comparatively with one of Jack’s (such that floors and ceilings would be at about the same height, for instance), Tippy’s doors are still much larger than Tomalin’s. Making the doors appropriately sized for an “average” Poser-scaled figure, I find the rest of the building is too small and it comes off looking like a children’s playhouse.

It’s not a knock on Tippy’s creations, just an acknowledgment that while his models are usable in DS and Poser, they weren’t specifically designed for those applications.

Gedd wrote:

The windows still seem a little out of scale (a bit large per scale.) The texturing and overall model looks very nice.

Yeah, I lifted the windows and doors directly from the Daz Old West Saloon, and it wasn’t until I finished setting up the surfaces in DS that I placed a figure in the scene and realized just how huge those windows are. Although, I think for a hotel, they kinda work. I’ll definitely be looking a little closer at the size of the windows in future models, though.

Thanks for the feedback!

Profile
 
 
Posted: 13 August 2012 07:15 PM   [ Ignore ]   [ # 7 ]
Member
Avatar
Rank
Total Posts:  116
Joined  2003-10-09

My first shot at a Tippy remix was his Old West Store. For my version, I added stairs to the second floor and threw in a dividing wall to create a back room/workshop area on the first floor.

After some of the feedback on my hotel, I went back and re-worked the windows on the store—this one also uses windows from the Daz Saloon, but I scaled them down a bit in the Y axis so they weren’t quite so huge—which also necessitated re-working the walls to accommodate the newly-sized windows. The signs on the front of the building are borrowed from Tippy’s model, and the front porch/walk (which I also re-used for the back porch) is also from the Daz Saloon.

Image Attachments
HallettBros_Int02.jpgHallettBros_Int01.jpgHallettBros02.jpgHallettBros01.jpg
Profile
 
 
Posted: 13 August 2012 08:25 PM   [ Ignore ]   [ # 8 ]
Power Member
RankRankRank
Total Posts:  2322
Joined  2011-11-16

That looks very nice now smile

Scale is great, textures are great, and plenty of room to put furniture.

 Signature 

Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

Profile
 
 
Posted: 14 August 2012 08:43 AM   [ Ignore ]   [ # 9 ]
Member
Avatar
Rank
Total Posts:  116
Joined  2003-10-09

Here we have my Tippy-inspired constructs (kitbashes, really) alongside a couple of texture-tweaked Daz/Jack Tomalin buildings. Again, my overall goal was to be able to mix and match these buildings without the result being too stylistically discordant, and I think so far, it seems to be working out fairly well.

Left to right: Daz’s Old West Undertakers converted to a doctor’s office; my remake of Tippy’s Old West Store; a newspaper office based on Daz’s Old West Bath House; a livery stable (background) portrayed by the Rustic Barn (sadly, no longer available) from Daz’s old freebies section; and my reinterpretation of Tippy’s Old West Hotel.

Image Attachments
WestBldgsWIP00_720.jpgWestBldgsWIP00_sepia_720.jpg
Profile
 
 
Posted: 15 August 2012 06:36 PM   [ Ignore ]   [ # 10 ]
Power Member
RankRankRank
Total Posts:  2322
Joined  2011-11-16

very nice smile

 Signature 

Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

Profile
 
 
Posted: 15 August 2012 09:34 PM   [ Ignore ]   [ # 11 ]
Active Member
Avatar
RankRank
Total Posts:  350
Joined  2012-08-05

Very Nice

smile

 Signature 

My opinions are just that, based on how I see things.
Comments I make are based upon my opinions, nothing more.

Profile
 
 
Posted: 20 August 2012 05:39 AM   [ Ignore ]   [ # 12 ]
Member
Avatar
Rank
Total Posts:  116
Joined  2003-10-09

Before I started re-modeling buildings to flesh out my little frontier fever-dream, I hallucinated a couple of protagonists—my “white hats,” if you will—by the names of Durango Jones and Jake Starnes. A bit later on, more townsfolk began popping into my head, like Annie Bryce, who runs the Bryce House, and is sort of sweet on Jake (and vice versa).

In Ride the Heroes (links to full-size/full-resolution version at my dA account,)

Coming or going, Durango and Jake always tipped their hats to a lady. Of course, when the lady was as pretty as Annie, it was more reflex than conscious action…

Image Attachments
IRtH_b_1k.jpg
Profile
 
 
Posted: 20 August 2012 05:49 AM   [ Ignore ]   [ # 13 ]
Power Member
Avatar
RankRankRank
Total Posts:  1722
Joined  2010-09-17

That is some fantastic stuff.

Profile
 
 
Posted: 22 August 2012 09:07 PM   [ Ignore ]   [ # 14 ]
Member
Avatar
Rank
Total Posts:  116
Joined  2003-10-09

betsy662 wrote:
That is some fantastic stuff.

Thanks!

Here are a few more characters to flesh out my little make-believe Western town…

Keeping the Peace (links to full size/full resolution version at my dA account)
While no one would ever claim Granite Creek was the most lawless town in the New Mexico Territory, it saw its share of rowdiness. The job of keeping the peace fell to Sheriff Hawley Glenn and his deputies, Enrique (“Rick”) Aguilár and Travis Blake. They wore tin stars… and they backed them with iron wills and nerves of steel.

Image Attachments
KtP_8x10.jpg
Profile
 
 
Posted: 29 August 2012 12:53 AM   [ Ignore ]   [ # 15 ]
Member
Avatar
Rank
Total Posts:  116
Joined  2003-10-09

I decided not to go with Tippy’s bank design, though I may re-purpose it for something else down the line. I’ve got a rough idea of the way I want to go; I’m still doing research and working on the basic layout. Then we’ll see if I’m actually up to executing it.

In the meantime, I’ve started working on a sort of companion piece to the hotel (companion as in abutting, and in the backstory I’m working out for my little town, owned by the same folks). Here’s where it stands at the moment…

Image Attachments
brsprwip01.jpg
Profile
 
 
   
1 of 3
1